Users browsing this thread: 28 Guest(s)
Kaneko Ripping Project
Socks The Cat -  Rocks The Hill (SNES):
Cat Dance Screen
Cat Dance Screen
 
Introduction Cutscene
Introduction Cutscene

Expect much more sprite sheets on this game, very soon...
[Image: Kaneko-Wikia.png]
Reply
Thanked by:
Magical Crystals:
Font
Font
Stage Elements
Stage Elements
 
Wizard
Wizard
[Image: Kaneko-Wikia.png]
Reply
Thanked by: Ton
Magical Crystals:
Enemies
Enemies
 
Items & Effects
Items & Effects
 
Mini-Games
Mini-Games


A video is coming up. Wait until tomorrow! Smile
[Image: Kaneko-Wikia.png]
Reply
Thanked by: Ton
Wow, I just watched a video on this, and you ripped all the sprites like, the next day. Crazy.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by: AFruitaday!
I've got something special.
Happy 40th Anniversery Kaneko Seisakusho! (or Kaneko Co.)
https://www.youtube.com/watch?v=gznUfBuS...e=youtu.be
[Image: Kaneko-Wikia.png]
Reply
Thanked by: Ton
Hishouzame Flying Shark (X68):
Against The Attack
Against The Attack
 
Asia
Asia
 
Behind The Bush
Behind The Bush
 
Last Fighter
Last Fighter
 
Water Front
Water Front

Believe it or not, this game has unused animations (or graphics) that are present in the arcade version!
BTW instead of simply naming them stage [blank], i've decided to use the song name for that background when that music is playing.

Good news, i've found a Gal Pani and Gal Pani II thingy in the internet! However, i notcied a problem when loading it. When loading it with a hdm file, it gives me this:
[Image: PC-98-HDM.png]
Let me know what to do with HDM files to work with Neko Project II. (Both Gal Pani and Gal Pani II uses the same thing)
[Image: Kaneko-Wikia.png]
Reply
Thanked by: Ton
Hishouzame Flying Shark (X68):
Effects
Effects
 
Enemies
Enemies
 
Unused
Unused

I don't now how to rip the font and HUD from the game. (besides from ripping it from in-game, but from the full file)

Mission 660:
Backgrounds & HUD
Backgrounds & HUD
 
General Sprites
General Sprites

I'll rip sprites from The Alphax Z later.

The Berlin Wall (AC):
Attract Mode (Korea Ver.)
Attract Mode (Korea Ver.)
[Image: Kaneko-Wikia.png]
Reply
Thanked by: Ton
Gals Panic (AC):
Gal Select
Gal Select


Sengeki Striker:
Enemy 01
Enemy 01
 
Enemy 02
Enemy 02
 
Enemy 03
Enemy 03
 
Enemy 04
Enemy 04
 
Player Aircrafts
Player Aircrafts
 
Stage 1
Stage 1
 
Title Screen & Screen Transition
Title Screen & Screen Transition
[Image: Kaneko-Wikia.png]
Reply
Thanked by: Magma MK-II
Sengeki Striker:
Effect SFX
Effect SFX
 
Enemy 06
Enemy 06
 
Enemy 07
Enemy 07
 
Enemy 08
Enemy 08
 
Enemy 09
Enemy 09
 
Enemy 11
Enemy 11
 
Enemy 12
Enemy 12
 
Enemy 13
Enemy 13
 
Enemy 14
Enemy 14
 
Font & HUD
Font & HUD
 
Introduction
Introduction
 
Only two enemies left, and the bosses.
[Image: Kaneko-Wikia.png]
Reply
Thanked by:
Go Go Mr. Yamaguchi:
Stage Tiles
Stage Tiles


Lady Master Of Kung Fu / Nunchackun:
Nunchackun Sprites
Nunchackun Sprites
 
Tiles
Tiles


Samurai Nihon-Ichhi:
Stages
Stages


All the backgrounds are ripped. The Alphax Z and Nunchackun are the only ones left to do in the Kaneko Samurai Nihon-Ichhi Based Hardware.
(EDIT: Thank you for finding that there's a different version of Master Kung Fu in the General Sprites comment section.)
[Image: Kaneko-Wikia.png]
Reply
Thanked by:
Sen-Know:
Blocks
Blocks
 
Evolution Mode Pictures
Evolution Mode Pictures
[Image: Kaneko-Wikia.png]
Reply
Thanked by:
Gals Panic S:
100% Effect
100% Effect
 
Character Select
Character Select
Crystal Sun
Crystal Sun
Mugshots
Mugshots
 
Orb
Orb

The 100% Effect sprites are so strange... With Horses, a golf ball and hole, a space shuttle taking off, a fish, and some sports?
[Image: Kaneko-Wikia.png]
Reply
Thanked by:
I apologize if there's no new submissions. I move out of Spokane and moved near to Seattle. I got some good news. There's a debugger for PS1 and Sega Saturn called JPSXDebugger. It allows you to rip sprites from areas that might be alot easier than save stating in the PSVram way. However, I'm having a problem with the silhouette stories file in JPSX. The files mostly contain these PAK files. It's says that you can open these files by typing in "example".7z in order to open the file. But I got a error that there's no files inside the PAK file. What should I do in order to open PAK files? (Should I combine all bin files in the iso?) And special thanks for the TCRF for having it.
[Image: Silhouette-Stories-Files.png]
[Image: Kaneko-Wikia.png]
Reply
Thanked by:
Power Athlete (MD):
Kenya
Kenya
Russia
Russia
 
Spain
Spain
 
Title Screen & Story
Title Screen & Story
 
U.S.
U.S.


Chester Cheetah - Wild Wild Quest (SNES):
Chester Cheetah
Chester Cheetah

Reripped this one.

Socks The Cat - Rocks The Hill (SNES):
Socks The Cat
Socks The Cat


Zen-Nihon GT Senshuken (SNES):
Arrows
Arrows
 
Course Previews
Course Previews
 
Effects & Course Elements
Effects & Course Elements
 
Ending
Ending
 
Font
Font
 
Fuji
Fuji
 
Mine
Mine
Results
Results
 
Sendai
Sendai
 
Sugo
Sugo


Zen-Nihon GT Senshuken Max Rev:
Cockpits
Cockpits
 
Circuits Section
Circuits Section
 
Machine Photos
Machine Photos
 
Portraits
Portraits
 
Results Section
Results Section
 
Team & Drivers Section
Team & Drivers Section
[Image: Kaneko-Wikia.png]
Reply
Thanked by:
Zen-Nihon GT Senshuken (SNES):
Time Trial
Time Trial

Oops, forgot about this one.

Zen-Nihon GT Senshuken Max. Rev:
Course Select & Results
Course Select & Results
 
Endings
Endings
 
Lap & Round Preview Screens
Lap & Round Preview Screens
 
Selection Menus
Selection Menus
 
Suzuka
Suzuka

All this game needs now are the car textures, course elements, and Database leftovers.
[Image: Kaneko-Wikia.png]
Reply
Thanked by:


Forum Jump: