06-19-2020, 04:12 PM
Socks The Cat - Rocks The Hill (SNES):

Expect much more sprite sheets on this game, very soon...
Cat Dance Screen

Introduction Cutscene

Expect much more sprite sheets on this game, very soon...
Kaneko Ripping Project
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06-19-2020, 04:12 PM
Socks The Cat - Rocks The Hill (SNES):
Cat Dance Screen ![]() Introduction Cutscene ![]() Expect much more sprite sheets on this game, very soon...
06-20-2020, 07:49 PM
Thanked by: Ton
06-24-2020, 06:38 PM
Thanked by: Ton
06-25-2020, 07:21 AM
Wow, I just watched a video on this, and you ripped all the sprites like, the next day. Crazy.
Thanked by: AFruitaday!
06-25-2020, 01:27 PM
I've got something special.
Happy 40th Anniversery Kaneko Seisakusho! (or Kaneko Co.) https://www.youtube.com/watch?v=gznUfBuS...e=youtu.be Thanked by: Ton
06-26-2020, 09:37 PM
(This post was last modified: 06-26-2020, 09:39 PM by AFruitaday!.)
Hishouzame Flying Shark (X68):
Against The Attack ![]() Asia ![]() Behind The Bush ![]() Last Fighter ![]() Water Front ![]() Believe it or not, this game has unused animations (or graphics) that are present in the arcade version! BTW instead of simply naming them stage [blank], i've decided to use the song name for that background when that music is playing. Good news, i've found a Gal Pani and Gal Pani II thingy in the internet! However, i notcied a problem when loading it. When loading it with a hdm file, it gives me this: ![]() Let me know what to do with HDM files to work with Neko Project II. (Both Gal Pani and Gal Pani II uses the same thing) Thanked by: Ton
06-27-2020, 11:49 PM
(This post was last modified: 06-27-2020, 11:50 PM by AFruitaday!.)
Hishouzame Flying Shark (X68):
Effects ![]() Enemies ![]() Unused ![]() I don't now how to rip the font and HUD from the game. (besides from ripping it from in-game, but from the full file) Mission 660: Backgrounds & HUD ![]() General Sprites ![]() I'll rip sprites from The Alphax Z later. The Berlin Wall (AC): Attract Mode (Korea Ver.) ![]() Thanked by: Ton
07-03-2020, 10:55 PM
Gals Panic (AC):
Gal Select ![]() Sengeki Striker: Enemy 01 ![]() Enemy 02 ![]() Enemy 03 ![]() Enemy 04 ![]() Player Aircrafts ![]() Stage 1 ![]() Title Screen & Screen Transition ![]() Thanked by: Magma MK-II
07-06-2020, 03:51 PM
Sengeki Striker:
Effect SFX ![]() Enemy 06 ![]() Enemy 07 ![]() Enemy 08 ![]() Enemy 09 ![]() Enemy 11 ![]() Enemy 12 ![]() Enemy 13 ![]() Enemy 14 ![]() Font & HUD ![]() Introduction ![]() Only two enemies left, and the bosses.
07-13-2020, 08:09 PM
(This post was last modified: 07-14-2020, 12:38 AM by AFruitaday!.)
Go Go Mr. Yamaguchi:
Stage Tiles ![]() Lady Master Of Kung Fu / Nunchackun: Nunchackun Sprites ![]() Tiles ![]() Samurai Nihon-Ichhi: Stages ![]() All the backgrounds are ripped. The Alphax Z and Nunchackun are the only ones left to do in the Kaneko Samurai Nihon-Ichhi Based Hardware. (EDIT: Thank you for finding that there's a different version of Master Kung Fu in the General Sprites comment section.)
07-20-2020, 06:18 PM
07-21-2020, 02:53 PM
Gals Panic S:
100% Effect ![]() Character Select ![]() Crystal Sun ![]() Mugshots ![]() Orb ![]() The 100% Effect sprites are so strange... With Horses, a golf ball and hole, a space shuttle taking off, a fish, and some sports?
07-27-2020, 03:45 PM
(This post was last modified: 07-27-2020, 03:51 PM by AFruitaday!.)
I apologize if there's no new submissions. I move out of Spokane and moved near to Seattle. I got some good news. There's a debugger for PS1 and Sega Saturn called JPSXDebugger. It allows you to rip sprites from areas that might be alot easier than save stating in the PSVram way. However, I'm having a problem with the silhouette stories file in JPSX. The files mostly contain these PAK files. It's says that you can open these files by typing in "example".7z in order to open the file. But I got a error that there's no files inside the PAK file. What should I do in order to open PAK files? (Should I combine all bin files in the iso?) And special thanks for the TCRF for having it.
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08-02-2020, 05:27 PM
(This post was last modified: 01-31-2021, 03:56 PM by AFruitaday!.)
Power Athlete (MD):
Kenya ![]() Russia ![]() Spain ![]() Title Screen & Story ![]() U.S. ![]() Chester Cheetah - Wild Wild Quest (SNES): Chester Cheetah ![]() Reripped this one. Socks The Cat - Rocks The Hill (SNES): Socks The Cat ![]() Zen-Nihon GT Senshuken (SNES): Arrows ![]() Course Previews ![]() Effects & Course Elements ![]() Ending ![]() Font ![]() Fuji ![]() Mine ![]() Results ![]() Sendai ![]() Sugo ![]() Zen-Nihon GT Senshuken Max Rev: Cockpits ![]() Circuits Section ![]() Machine Photos ![]() Portraits ![]() Results Section ![]() Team & Drivers Section ![]()
08-07-2020, 07:09 PM
Zen-Nihon GT Senshuken (SNES):
Time Trial ![]() Oops, forgot about this one. Zen-Nihon GT Senshuken Max. Rev: Course Select & Results ![]() Endings ![]() Lap & Round Preview Screens ![]() Selection Menus ![]() Suzuka ![]() All this game needs now are the car textures, course elements, and Database leftovers. |
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