03-21-2020, 10:36 AM
I'm pretty sure you can't link actual files from the game here, you will just have to use google.
Mario and Sonic at the 2020 tokyo olympic games
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03-21-2020, 10:36 AM
I'm pretty sure you can't link actual files from the game here, you will just have to use google.
05-29-2020, 07:02 AM
(03-11-2020, 08:47 AM)killercracker Wrote:(03-09-2020, 07:47 PM)SniperDragon32 Wrote:Nope. But I'll link it anyway.(12-08-2019, 11:09 AM)killercracker Wrote: My animation importer script is semi-broken atm so I didn't include it. Once I get the kinks worked out I will post it.just curious did you ever finish the animation importer script for 3ds max Could you support the ".terrain-model" as well?
05-29-2020, 11:54 PM
If you post samples I will look at it.
09-07-2020, 02:20 PM
the models from Sakura Wars (2019) seem to work with this (other then the weights) i can send you a file in DM if that is ok?
[img] https://cdn.discordapp.com/attachments/5...nknown.png[/img]
10-05-2020, 05:02 AM
(03-09-2020, 07:47 PM)SniperDragon32 Wrote:(12-08-2019, 11:09 AM)killercracker Wrote:just curious did you ever finish the animation importer script for 3ds max(12-08-2019, 03:07 AM)SniperDragon32 Wrote: yep it works thanks once again! and like he said above how do you import animations? (03-11-2020, 08:47 AM)killercracker Wrote:(03-09-2020, 07:47 PM)SniperDragon32 Wrote:Nope. But I'll link it anyway.(12-08-2019, 11:09 AM)killercracker Wrote: My animation importer script is semi-broken atm so I didn't include it. Once I get the kinks worked out I will post it.just curious did you ever finish the animation importer script for 3ds max Could you reupload it please? link down.
10-05-2020, 06:04 AM
Link updated.
10-06-2020, 09:33 AM
I no longer have the files to look at so I can't tell you. The model files themselves contain skeletons so the models imported will be skinned. To import the animations you'll have to find the model's skeleton amongst the files. Right now I'm also updating the script to support Sakura Wars but I only have one model file from that game and I don't have enough space on my pc to download the game and look for my self.
(10-06-2020, 09:33 AM)killercracker Wrote: I no longer have the files to look at so I can't tell you. The model files themselves contain skeletons so the models imported will be skinned. To import the animations you'll have to find the model's skeleton amongst the files. Right now I'm also updating the script to support Sakura Wars but I only have one model file from that game and I don't have enough space on my pc to download the game and look for my self. Here is the Mario Model + Animations files if you're interested to take a look. https://drive.google.com/file/d/1mSDPOB9...sp=sharing I FOUND THE .SKL, it's in the first Mario model folder and working! THANKS!
10-10-2020, 02:25 PM
(10-06-2020, 09:33 AM)killercracker Wrote: I no longer have the files to look at so I can't tell you. The model files themselves contain skeletons so the models imported will be skinned. To import the animations you'll have to find the model's skeleton amongst the files. Right now I'm also updating the script to support Sakura Wars but I only have one model file from that game and I don't have enough space on my pc to download the game and look for my self. I have model files from Sakura Wars and let me know if you need more. https://drive.google.com/drive/folders/1...sp=sharing if you finish updating the script, can you share it?
10-14-2020, 10:22 AM
Thanks for the samples. I have updated the import script to support Sakura Wars . Sorry for taking so long. Thanked by: tnkmss, einherjar007
10-17-2020, 07:36 AM
12-12-2020, 11:49 AM
(10-14-2020, 10:22 AM)killercracker Wrote: Thanks for the samples. I have updated the import script to support Sakura Wars . Sorry for taking so long. Thanks for the script. I confirmed that the Sakura Wars model can be imported. Is the anime unfinished? It seems that the bone name is not acquired properly (undefined) from the middle-line and is not reflected in the bone.
12-14-2021, 08:22 PM
(12-07-2019, 12:47 AM)SniperDragon32 Wrote: so i have gotten into the olympic files now i am stuck on the skeleton format and the skeleton format is skl.pxd then when i convert .model file to fbx using the modeltofbx it ends up like this any ideas? Its all complete, it just has extra faces. All the UV mapping is correct and if you rename the file silver.skl.pxd to silver.skl.hkx the RippingToolsGUI converter will convert the bones correctly.
11-24-2023, 10:30 PM
yeah this thread's a little irrelevant but
so i have the models extracted and i used this script with blender to try and import them the model imported without an armature or vertex groups |
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