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How do I rip models from Sonic and the Secret Rings
#1
I just ripped the games files and I got a bunch of onenote files, bin files, and ones with no file extension, which files are the characters and how do I rip them?
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#2
Use PuyoTools to decompile .ONE files, use the *NO importer for 3DS Max from this thread https://www.vg-resource.com/thread-29836.html to import the .GNO files you get from the .ONE files. PuyoTools should be able to convert the textures, too
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#3
(03-06-2020, 02:01 PM)josh98 Wrote: Use PuyoTools to decompile .ONE files, use the *NO importer for 3DS Max from this thread https://www.vg-resource.com/thread-29836.html to import the .GNO files you get from the .ONE files. PuyoTools should be able to convert the textures, too
thank you so much
[Image: MWJcZXf.png][Image: wyD9SvY.png]
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#4
(03-06-2020, 02:01 PM)josh98 Wrote: Use PuyoTools to decompile .ONE files, use the *NO importer for 3DS Max from this thread https://www.vg-resource.com/thread-29836.html to import the .GNO files you get from the .ONE files. PuyoTools should be able to convert the textures, too
Quick question, do you know where the tails or the other characters are by any chance?
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#5
The party mode characters are in some funky file I don't remember the name of. I don't know of any way to decompile that file but Random Talking Bush helped out with that a while back (five years ago, wow) so here's what was contained in that (the .pvr files are textures, those are easy enough to convert):
https://www.mediafire.com/file/v3q312e94...yChars.zip

The .GNO files have every bone for every character contained in them so you'll have to go through and find which bones are actually assigned to the model it is you're trying to pose. Some characters, such as Tails as Ali Baba, don't have an in game model. Knuckles's character Sinbad does, but it's just an object in the level it appears in and isn't rigged, just a pre-posed model. You can find more here: https://www.models-resource.com/wii/soni...cretrings/

I hope all of that helped!
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#6
(03-10-2020, 03:06 PM)josh98 Wrote: The party mode characters are in some funky file I don't remember the name of. I don't know of any way to decompile that file but Random Talking Bush helped out with that a while back (five years ago, wow) so here's what was contained in that (the .pvr files are textures, those are easy enough to convert):
https://www.mediafire.com/file/v3q312e94...yChars.zip

The .GNO files have every bone for every character contained in them so you'll have to go through and find which bones are actually assigned to the model it is you're trying to pose.  Some characters, such as Tails as Ali Baba, don't have an in game model. Knuckles's character Sinbad does, but it's just an object in the level it appears in and isn't rigged, just a pre-posed model. You can find more here: https://www.models-resource.com/wii/soni...cretrings/

I hope all of that helped!
I know you've mentioned GNO file importing but do you have any solution for something like GNA, GNM or GNV files in the same directory? I assume they are animation files and I've been trying for So Long to figure out an extraction method of some kind for these to Blender or something
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#7
GNA are node names the other two are anims im not sure what the max script supports but ill add anim support eventually lol
sega nn tools imports node names at least
https://github.com/Argx2121/Sega_NN_tool.../tag/0.7.4
glhf
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