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Secret of Mana
[Image: TxvwNaD.png]
Creating the palette cycles, WIP. Should be finished soon.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Randi, Primm & Popoi (Palettes)

This sheet includes Shadow X1, X2 & X3.

- Metal Mantis
- Lime Slime
- Dread Slime
- Spring Beak
- Axe Beak
- Gorgon Bull
- Shadow X1
- Shadow X2
- Shadow X3

And with this sheet, all bosses are ripped B)
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Ton
You've done a fantastic job!
Oh! What's Death Machine's palette swap? Should we slap a sprite of him on your existing sheet and rename it?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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Death Machine (JPN) doesn't have a palette swap, it's a unique boss with chainsaws and a drill.

Kettle Kin (US/EU) is the censored version of Death Machine with a hammer and wheels. It's a palette swap duplicate of Kilroy, just with other stats. Kilroy (JPN: Guardian) itself looks the same in all versions of the game.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Ton
Oh, I had no idea. I assumed they were both edited. Nice!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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Assembled Weapons (WIP)
https://i.imgur.com/2tdrjmF.png
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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I do not envy you. That's coming along nicely, though!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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The easiest weapon to rip:
[Image: udlNZU7.png]

It's just one animation for each direction and never changes. The only visual difference is arrow distance and the amount of arrows.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Ton
Progress on the bow sheet:
[Image: yQjetep.png]

Not really much to warrant an own sheet, therefore I will add Randi's & Popoi's sprites.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Ton
Randi, Primm & Popoi (Bow), WIP
[Image: za1lbPe.png]

Needs the run animation and some organization. I used the code 01D652:45 to let the other party members vanish when they use a hand weapon. Also the Great Forest is pretty nice to get certain animations, like the silktail spamming acid rain and enables me to get frames from where they jump back on their feet. The other one is the Water Thug, who throws its spears after me and provokes dodging without me having an enemy body in the way.

[Image: spacer.gif]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Randi, Primm & Popoi (Bow)

I hope I haven't overlooked anything.

I also fixed Popoi's weaponless sheet since frame 5-6 from the front walk/run animation were incorrectly mirrored. Another change is the battle stance, since the lance uses a different stance than the rest of the weapons.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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And of course I forgot something, the charged weapon walk was missing:
[Image: CUII82a.png]

I will submit this later, since I've already revised the sheet for a useless note which I removed (once a sheet is inside the revision process, you have to wait until this process is done, then you can try again).
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Thanked by: Ton
Would you consider adding the weapon sprites without a character attached?
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I'll put all assembled weapons with a complete tileset and all palettes on a separate sheet.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Randi, Primm & Popoi (Whip), WIP
[Image: XFOvirJ.png]

Randi is the only character without glitches when carrying/using a weapon. This is why I'm ripping him first for references, because the weapon sprites per frame are always the same.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Thanked by: Ton


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