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PC-98 Sprite ripping
#16
(09-28-2022, 09:51 PM)rufaswan Wrote: I can't believe it has been TWO YEARS already! I have forgotten about it (SORRY!).

Thanks to AFruitaday, I'm able to run both PC98 Galpani. You'll need to use NekoProject 21/W:
https://simk98.github.io/np21w/download.html

First, go to "Harddisk -> IDE #2 -> Open..." and select the ISO file.
Then, go to "FDD1 -> Open..." and select the CD Floppy.

Like so:


And from there I can check stuff. For example, now I can know the 16 colors palette I have is actually starts from 84th slot, so it is actually 84th to 100th color of a 256 colors palette.

Also, there are no 4-bpp gfx. All gfx are 8-bpp.

And with that, all the remaining .DAT files are now ripped:
https://www.mediafire.com/file/a7wnpbe9q...32.7z/file

There are still some errors. For example, I have palette that goes up to 248 colors, but for some reason the gfx wants 254th color that doesn't exists. It is like it reused palette from another file, but I have no idea which file it is from.

¯\_(ツ)_/¯

The PHP scripts are uploaded to my github repo.

Good luck to your Kaneko ripping project!
- Rufas
Thank you so much now this will be much more easier to rip the sprites!
[Image: Kaneko-Wikia.png]
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#17
Sorry for replying in this thread, I was wondering if anyone here knows how to rip sprites/assets from Policenauts? 

The main archive is ~24MB, named PNAUTS.WLD, the files inside it seem to be packed sequentially, but I do not know the formats or how to interpret them. So far I've seen headers such as SCPK, LDPK, DTPK, UPDT.

Besides PNAUTS.WLD, there are a few other files that could contain information about how the resources are read by the game, those amount to ~30KB and are named: DCDDAT.TBL, LCDDAT.TBL, PCD_B.TBL, PCD_E.TBL, PCD_V.TBL, PNAUTS.NAM, SCDDAT.TBL, UCDDAT.TBL

Any suggestions? Thanks!
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