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Ninjala Ripping Project
#16
That's only a preview. When exporting it still uses the default
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#17
at least now i know its possible for the future Big Grin
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#18
(07-02-2020, 03:01 AM)ggmao Wrote: at least now i know its possible for the future Big Grin
It's totally possible, granted you use the method people are doing for Battle for Bikini Bottom: Rehydrated. Here's the link to the morph exporting buildĀ https://cdn.discordapp.com/attachments/5...h_fix1.zip All that's needed is for one to extract the actual models using a higher version of umodel and then open the models in this version of umodel. Tick 4.23, as models load perfectly fine with that setting. Also, can anyone tell me why ninjala's textures keep wanting to not appear correctly in umodel for me? they appear black half the time.
[Image: cORuhSS.png]
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#19
thanks for the info and the build!

and only the head models are black here.
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#20
To anyone attempting to rip from the game and have no textures/corrupted textures, manually select "Nintendo Switch" in the lower right-hand corner before loading the pak file. From what i gather, you'll need this for awhile till Umodel can properly auto select the system the games made for.
[Image: cORuhSS.png]
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#21
(07-07-2020, 04:25 AM)Zeldaboy14 Wrote:
(07-02-2020, 03:01 AM)ggmao Wrote: at least now i know its possible for the future Big Grin
It's totally possible, granted you use the method people are doing for Battle for Bikini Bottom: Rehydrated. Here's the link to the morph exporting buildĀ https://cdn.discordapp.com/attachments/5...h_fix1.zip All that's needed is for one to extract the actual models using a higher version of umodel and then open the models in this version of umodel. Tick 4.23, as models load perfectly fine with that setting. Also, can anyone tell me why ninjala's textures keep wanting to not appear correctly in umodel for me? they appear black half the time.
How exactly do you go about opening the models in the morph exporting build after exporting it from the higher version?
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#22
Save the models as package in a higher umodel build, then just load the folder they are extracted to in the morph build
[Image: cORuhSS.png]
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#23
(07-09-2020, 04:31 AM)Zeldaboy14 Wrote: Save the models as package in a higher umodel build, then just load the folder they are extracted to in the morph build
Gives me an assertion failure when trying to open the mesh
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#24
Also, don't forget about dealing with the Head accessories, like the hats, glasses, and such.
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#25
How's everyone doing so far?
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#26
anyone got the next aes key for season 2?
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#27
(08-27-2020, 11:52 PM)Zeldaboy14 Wrote: anyone got the next aes key for season 2?

Hope someone does so...
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#28
Nobody replied here in a while Sad(
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