07-08-2020, 03:18 PM
(This post was last modified: 09-27-2020, 02:47 PM by DogToon64.)
Lets begin shall we?
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The Observer: I won't pay any attention to anything you say, so don't bother telling me anything
If you can't handle the heat.
You can't handle the Neutron Style.
Posts: 124
Threads: 5
Joined: May 2020
You probably know this already, but since you have PMs turned off I can't respond to you directly. Sorry about that.
From what I see it looks like one potential issue is the sprites facing forward don't quite match the proportions of the sprites facing the side. The body is fine, but the head is a little off. The head itself is slightly smaller when facing down/up and the ears don't seem quite right either. I'd recommend making the head a bit bigger (just add one pixel around the perimeter of the circle) and then try using the left ear from the side facing sprites. You can mirror flip it to use for both the left and right ears facing down (when facing up you'll want to cover the inner ear with the red fur, but that probably goes without saying). If you can, you may want to try to go for more of a V shape with the ears as well. V for victory!
This is more of a personal preference, so feel free to ignore it, but I'm a bit of a minimalist when it comes to spritesheets. I try to leave only what the end user is going to end up using. If I have any prototypes, or half finished ideas that don't quite match the style of the end sheet I save them to a hidden layer. That way I still have them, but it isn't using up any space on the sheet. Naturally this is up to you, but I think you'd be fine with your main sprites, the mouth movements, and the palletes. Everything else you can add later on if you decide to go back to the sheet or just share on the forums, like bonus features on a DVD.
I hope that helps!
Thanks for the advice, I'll see about it later.
(PS. I'll turn my PMs back on sometime later, sorry)
If you can't handle the heat.
You can't handle the Neutron Style.