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Street Fighter Alpha (GBC)
#1
I ripped all 13 player sprites from this game a while ago, but putting them in order is a bit of a nuisance. I'm not too acquainted with the game, but I think some of the animation frames are stored out of sequence. If someone's familiar enough to know how to put these in a coherent sheet, knock yourself out.

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(my dodgy first attempts at organising them are in the .HTM files, no idea if they're any help or not)

For reference (and in the off-chance I missed something), I ripped these in VBA by entering training mode and tampering with memory addresses C406 and C606; these are the animation values for P1 and P2, and scrolling up through them goes through all the character's frames and related effects. I locked them with Gameshark codes 01XX06C4 and 01XX06C6 and then tweaked the values in Cheat Engine, but there's probably more efficient ways of doing it.
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Thanked by: Ton, Barack Obama
#2
It's Street Fighter, characters reuse sprites all the time. I can take a look.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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