Users browsing this thread: 1 Guest(s)
Mega Man X3 (August 9th Prototype) Ripping Help
#1
I've been trying to rip Vile's sprites from the August 9th prototype of Mega Man X3,

but every time I get to the battle, his sprites appear like this:
[Image: ZdsiRx6.png]

Anyone have any suggestions?
Reply
Thanked by:
#2
Which platform is it on? If it's on the SNES or Saturn, I might be able to help
If you can't handle the heat.
You can't handle the Neutron Style.
Reply
Thanked by:
#3
It's on the SNES.
Reply
Thanked by:
#4
Ah, ok, I can definitely help you if it's on the SNES.

One way I know of to rip stuff from the SNES is using an emulator called "BizHawk", it can emulate multiple consoles.

To rip stuff from the SNES on BizHawk, first, you switch the SNES Core to "BSnes" in Config -> Cores -> SNES, this will allow you to access the "Graphics Debugger".

Second, get to the level where you want to rip Vile, and pause the emulator. Open the graphics debugger, click on "BG1 Screen", and switch it to "OBJ". OBJ lets you view 16 x 16 tiles. Here's a little trick I learned about BizHawk (this goes for any game), if you press the "F" key (no joke intended), you can skip one frame while it's still paused. This makes it easier to rip sprites from.

Third, look for the tiles you want to rip. When you find them, right click the one you want to rip, and press "Ctrl-C" in the box that appears to copy it, then paste it into whatever drawing/ spriting software you have (MS. Paint, GIMP, Photoshop, ETC.).

I hope this helps! Smile
If you can't handle the heat.
You can't handle the Neutron Style.
Reply
Thanked by: AFruitaday!
#5
I usually use snes9x, zSNES, and vSNES to rip sprites from SNES games, but I do have BizHawk downloaded for certain games that other emulators can't run.

Unfortunately, the sprites still appear the same way in BizHawk. The game only seems to load some pieces of Vile's ride armor, while everything else is the tiles used for Blast Hornet.
[Image: DQj04iK.png]
Reply
Thanked by:
#6
Try viewing "OBJ" instead of "OBJ Tiles". I don't know if that will help, but it does have the tiles with the correct colors already done for you. Or, try viewing "Sprites", hover over the sprites, and see if you can copy them.
If you can't handle the heat.
You can't handle the Neutron Style.
Reply
Thanked by:
#7
Nope, those don't seem to be working either.
[Image: kgJXeXf.png]
[Image: fx24KL1.png]
Reply
Thanked by:
#8
Here you go:
https://tcrf.net/Proto:Mega_Man_X3_(SNES...r._Doppler

Quote:In the August 9th build, going through the boss shutters loads Blast Hornet's tiles instead of Vile's Ride Armor. To load the correct tiles, use Pro Action Replay (PAR) code 7E1E6914 to extend the right camera boundary. Then, activate free-movement mode, position the camera vertically such that the boss shutters are halfway off the screen, then go right.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: QuadFactor


Forum Jump: