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Hotel mario sprite project
#46
ROMs are illegal but I don't see why the emulator is such a big deal not to tell us...

Heck, there's a topic on the Discussion board that has a whole list of Emus and where to get them.

http://www.spriters-resource.com/communi...p?tid=1863
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#47
Just look up cd-i emulator on youtube...
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#48
Would anybody be willing to help here...
I am trying to figure out how to extract the graphics files directly from the game...
It is an ISO so could someone please tell me what I can use to view do graphics ripping from an ISO?
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#49
Well I usually unpack the iso file using an extractor such as MagicISO or something, then experiment to see which unpacked files I can open using Tile Molester. I'm not sure how well it'd work for a CD-I game though, the ISO might have a different method of packing.
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#50
Wow, those sprites are awesome! I used the koopa and goomba sprites in this game I am making called Hotel Mario 2: Global Problem.
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#51
The Hotel Mario is actually or suppose to be a good start...



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Tulsa oklahoma
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#52
Wow... Uh...
Turbo bump much?

This project has been inactive for a while so you can kinda lock this till tile ripping from cdi is possible...
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#53
Didn't you use Animget? I can imagine that ripping backgrounds is impossible because they are covered by stage tiles, but ordinary sprites (bosses, enemies) should be easy to get.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#54
Actualy it's that the game is such a pain to play that all...
If it was more pleasant then I would have ripped the whole game by now.
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#55
Perhaps you should try the CD-I Zelda games. I've been dying for Ganon and Morshu sprites.
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