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Working with Twilight Princess HD files
#1
Hey,
I've recently ripped TPHD to get my hands on its HD textures. After ripping my physical copy, I'm left with pairs of .arc and .pack files. How do I open them/convert them to a usable format?

With hope,
radzo73


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#2
(12-15-2020, 04:00 PM)radzo73 Wrote: Hey,
I've recently ripped TPHD to get my hands on its HD textures. After ripping my physical copy, I'm left with pairs of .arc and .pack files. How do I open them/convert them to a usable format?

With hope,
radzo73

I personally have no idea, but I'm sure the people at this discord might be able to help https://discord.gg/gkjQYvTp

They specialize in wonky file formats and actively reverse engineer ones they don't know. Hope this helps!
[Halo Model Contributor]

27 Halo CE models
 2  Halo 2 model
 2  Halo 3 ODST models
12 Halo Reach models
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#3
You can go about this 2 ways. There is Switch Toolbox or 7-Zip, QuickBMS w/ script, GTX Extractor and Noesis. Switch-Toolbox is much quicker but I will cover both just encase one tool fails you have a backup way. If you need something like object list let me know as I have it.

Switch Toolbox
Load the a .pack.gz and expand it. Expand the tex folder and keep expanding tell you find files that end with .gtx. Double click on a .gtx. This will now give a list of images. You can click on them and see what they are. Right click on an image and use Export or click on the .gtx file self and use the Export All to save all textures in that .gtx.


7-Zip, QuickBMS w/ script, GTX Extractor and Noesis
You can open the .pack.gz with 7 Zip and inside you will find a .pack file. After that you need QuickBMS and LoZTPHD-Pack.bms scrip by Random Talking Bush. Use QuickBMS and load the LoZTPHD-Pack.bms and than load one of the extracted .pack files.

QuickBMS will make geo folder and a tex folder. Inside the tex folder you will find some .gtx files after some folder digging. For these you will need GTX Extractor. Once you have it drag one of the .gtx files onto gtx_extract.exe and it will give you .dds texture files. You many need a newer copy of Noesis to convert some of the .dds files to .png if you find no program you have can read the .dds files right.


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#4
(12-15-2020, 09:51 PM)AJD-262 Wrote: You can go about this 2 ways. There is Switch Toolbox or 7-Zip, QuickBMS w/ script, GTX Extractor and Noesis. Switch-Toolbox is much quicker but I will cover both just encase one tool fails you have a backup way. If you need something like object list let me know as I have it.

Switch Toolbox
Load the a .pack.gz and expand it. Expand the tex folder and keep expanding tell you find files that end with .gtx. Double click on a .gtx. This will now give a list of images. You can click on them and see what they are. Right click on an image and use Export or click on the .gtx file self and use the Export All to save all textures in that .gtx.


7-Zip, QuickBMS w/ script, GTX Extractor and Noesis
You can open the .pack.gz with 7 Zip and inside you will find a .pack file. After that you need QuickBMS and LoZTPHD-Pack.bms scrip by Random Talking Bush. Use QuickBMS and load the LoZTPHD-Pack.bms and than load one of the extracted .pack files.

QuickBMS will make geo folder and a tex folder. Inside the tex folder you will find some .gtx files after some folder digging. For these you will need GTX Extractor. Once you have it drag one of the .gtx files onto gtx_extract.exe and it will give you .dds texture files. You many need a newer copy of Noesis to convert some of the .dds files to .png if you find no program you have can read the .dds files right.

thanks for the help! The textures export just fine, but the models, uh
Any way to fix this or do I convert it to a .dae outside of Switch Toolbox?


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#5
I know of nothing that can read the HD models right. My guess is the changes made to tell them to read the HD textures broke things. The good news is that SD model from the GC and Wii are 99% the same as the HD but a slice of bad news first. Switch Toolbox can NOT read SD models with bones right as well. It will delete all weights of the model and bones are all messed up but you can get SD models with Blender and a plug in that keeps the model intact most of the time.

Use Dolphin to extract out the .arc from a GC or Wii .iso (SD and HD use the same file names and structure so don't worry about being lost) You can use Switch Toolbox to extract the GC/Wii .bmd models. Load the GC/Wii .arc in Switch Toolbox. Than find the model you want. Right click on it and use Archive than Export as Raw Data. This should save you a .bmd file.

Now you will need Blender 2.79 or 2.78 and the BMD importer for Blender by niacdoial. (Think there is a 3dMax plug-in around as well.) If you got the BMD import plug in set up right it will extract the SD textures from the .bmd file on import into Blender. Than save the model as a .dae or other format. Now just swap out the SD textures for HD textures. a


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