Hello there,
I've been working on figuring out what's the easiest and fastest way to make models work with animations on Unity, and here it is. B)
Required: Unity 2020 + base files (check below)
I've forgot the last step:
- Click on the pokemon folder (i.e. 002 - Ivysaur) then click Export Package and save it
Here's the required files:
https://drive.google.com/file/d/1TY4XJSV...sp=sharing
And here the animated+remastered pokemon:
https://mega.nz/folder/VHAF1YDZ#NMETQwdk9vA6pJMVcMheVA
So we can organize to make them all, what do you think?
Tips
.147 files of 200-400kb are the base model
The first .164 of ~1.5Mb is the base texture
.146 and .155 files of hundreds kb are the animations
In Waifu2x, make sure select '2D Anime' style and if you set the 'Image Denoise Level' to 0 the result is even better
Users will do:
Vancete: 001 - 025
_____________________________________________________________________________________
We have:
001 - Bulbasaur
002 - Ivysaur
I've been working on figuring out what's the easiest and fastest way to make models work with animations on Unity, and here it is. B)
Required: Unity 2020 + base files (check below)
I've forgot the last step:
- Click on the pokemon folder (i.e. 002 - Ivysaur) then click Export Package and save it
Here's the required files:
https://drive.google.com/file/d/1TY4XJSV...sp=sharing
And here the animated+remastered pokemon:
https://mega.nz/folder/VHAF1YDZ#NMETQwdk9vA6pJMVcMheVA
So we can organize to make them all, what do you think?
Tips
.147 files of 200-400kb are the base model
The first .164 of ~1.5Mb is the base texture
.146 and .155 files of hundreds kb are the animations
In Waifu2x, make sure select '2D Anime' style and if you set the 'Image Denoise Level' to 0 the result is even better
Users will do:
Vancete: 001 - 025
_____________________________________________________________________________________
We have:
001 - Bulbasaur
002 - Ivysaur