04-21-2023, 03:39 PM
I was putting the 3DS animation to the Wii model. (example: the animation from Pokemon - Sun + Moon to the model from PokePark 2 - Wonders Beyond)
It took a long process, and I managed to edit some of the XYZ numbers of the skeletal animation. Even though according to BrawlBox/BrawlCrate, some parts of the skeletal animation appeared to be either inverted or misplaced.
3DS (Unity)
Wii (BrawlBox/BrawlCrate)
It took a long process, and I managed to edit some of the XYZ numbers of the skeletal animation. Even though according to BrawlBox/BrawlCrate, some parts of the skeletal animation appeared to be either inverted or misplaced.
3DS (Unity)
Wii (BrawlBox/BrawlCrate)