01-25-2009, 04:05 AM
Okay, so now I realize that GGD doesn't just work for NDS, and can work for GBa. What should I use to get down to the image and palette files (if it even works like that for GBA)
GGD GBA Part 2
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01-25-2009, 04:05 AM
Okay, so now I realize that GGD doesn't just work for NDS, and can work for GBa. What should I use to get down to the image and palette files (if it even works like that for GBA)
01-25-2009, 04:22 AM
Search. The file.
Usually they use 4 bits/pixel. Palettes should be 2 bits/pixel. However, some graphics (usually tiles and less used sprites) may be compressed with GBA's internal L777 compression - you'd have to get a decompressor then.
01-25-2009, 10:01 AM
You know, there's a topic for this. :/
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