06-06-2021, 03:44 AM
This is a tool that I've been developing in my spare time over the last 6 months to extract sprites/animations from the Tingle DS games:
- Freshly-picked Tingle's Rosy Rupeeland
- Ripened Tingle's Balloon Trip of Love
- Too much Tingle Pack
The tool extracts the sprites/animations from the *.viw archives inside the ROM.
Download link (for Windows): https://drive.google.com/file/d/11BPwLLh...sp=sharing
(If there's any interest for a .deb package, let me know and I will go ahead and make one).
Source code: https://drive.google.com/file/d/1p8Snrbo...sp=sharing
Here's a screenshot of it in action: https://imgur.com/a/48ul4ar
Any bug reports/feedback is more than welcome
eflags
Credits:
- The Ghidra developers (https://ghidra-sre.org). If it wasn't for Ghidra, I would have an immensely harder time trying to reverse engineer the sprites'/animations' formats.
- Nocash's GBA/DS reference (https://problemkaputt.de/gbatek.htm) for helping me figure out the file formats.
- The Qt library (https://qt.io) for making it extremely easy to make a cross platform app.
- Freshly-picked Tingle's Rosy Rupeeland
- Ripened Tingle's Balloon Trip of Love
- Too much Tingle Pack
The tool extracts the sprites/animations from the *.viw archives inside the ROM.
Download link (for Windows): https://drive.google.com/file/d/11BPwLLh...sp=sharing
(If there's any interest for a .deb package, let me know and I will go ahead and make one).
Source code: https://drive.google.com/file/d/1p8Snrbo...sp=sharing
Here's a screenshot of it in action: https://imgur.com/a/48ul4ar
Any bug reports/feedback is more than welcome
eflags
Credits:
- The Ghidra developers (https://ghidra-sre.org). If it wasn't for Ghidra, I would have an immensely harder time trying to reverse engineer the sprites'/animations' formats.
- Nocash's GBA/DS reference (https://problemkaputt.de/gbatek.htm) for helping me figure out the file formats.
- The Qt library (https://qt.io) for making it extremely easy to make a cross platform app.