01-10-2016, 08:40 AM
(This post was last modified: 01-10-2016, 08:57 AM by TeridaxXD001.)
I ripped a model of the stage from the Japan-exclusive Navi Trackers mode of The Legend of Zelda: Four Swords Adventures. I used BMDview2 to rip the model and textures. I ran into a problem with texturing. There's a raised area of the ground that's covered with trees. Every other tree-filled area of the map has shadows perfectly placed under the trees. However, when I pick the texture that I think goes on this area, the shadows are all over the place.
What can I do?
Never mind, I figured it out.
What can I do?
Never mind, I figured it out.