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Zelda map model help
#1
I ripped a model of the stage from the Japan-exclusive Navi Trackers mode of The Legend of Zelda: Four Swords Adventures. I used BMDview2 to rip the model and textures. I ran into a problem with texturing. There's a raised area of the ground that's covered with trees. Every other tree-filled area of the map has shadows perfectly placed under the trees. However, when I pick the texture that I think goes on this area, the shadows are all over the place.
   

What can I do?

Never mind, I figured it out.
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#2
Have you done any other modding or hacking with four swords or Navi trackers? Oh and also this map can be ported over to WW. I'm in a discord server with someone who did it.
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