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Help with .lz file format
#1
Question 
Hey I'm having a hard trying to find a way to decompress lz. files for ds models and I can barely find any info about them and I tied several decompression progarms and none of them work.  Any advice ?
Current Projects:

Ripping SRW Alpha 1
Ripping SRW Alpha Gaiden
Ripping SRW Alpha 3 
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#2
If it's using the DS's default LZ compression, there's almost certain to be a 10 or 11 byte near the start of the file in a hex editor. DSDecmp is the best thing for DS files, it can do lots of compression formats. You can also shove it into apicula and see if it finds anything.
3D Screenshot Tools (NDS / N64 / PS1 / PS2)
Other Tools (apicula / Vagrant Story / Star Ocean Blue Sphere)
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#3
You got any idea how to make it decompress because I did try it out before but, the problem is I can't figure out how to properly command it to decompress it.
Current Projects:

Ripping SRW Alpha 1
Ripping SRW Alpha Gaiden
Ripping SRW Alpha 3 
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#4
They're both command line programs. Run them with no args to see instructions. With DSDecmp, do

dsdecmp.exe input_file output_file

With apicula

apicula.exe extract input_file -o output_dir
3D Screenshot Tools (NDS / N64 / PS1 / PS2)
Other Tools (apicula / Vagrant Story / Star Ocean Blue Sphere)
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#5
Can you write an example on how it should be formated with an actual file I think that is what confusiing me
Current Projects:

Ripping SRW Alpha 1
Ripping SRW Alpha Gaiden
Ripping SRW Alpha 3 
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#6
let's say you have Compressed_Model and want Decompressed_Model or Output_Folder
With DSDecmp:
dsdecmp.exe Compressed_Model Decompressed_Model
With apicula:
apicula.exe extract Compressed_Model -o Output_Folder
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