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Disney Mirrorverse Ripping
#16
In order to load the files, just turn off "show error messages".

[Image: attachment.php?aid=15239]
Now you will not have to press "OK" 5 billion times, it will automatically skip all of those pop-ups.

I have seen this Unable to load object... Type Shader error with with multiple unity games and that is how I solve it... by ignoring it completely Tongue, the shader data really isn't necessary anyway.


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Hey, I'm Jasper! I am an avid model ripper, I also like Splatoon and Vocaloid.

Currently ripping from: N/A
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#17
(08-11-2023, 05:47 AM)BlastoiseTheVGRipper Wrote:
(07-29-2023, 03:18 AM)Hornedpariah Wrote:
(07-21-2023, 05:49 PM)BlastoiseTheVGRipper Wrote: The game uses the Unity engine, you need to extract the files straight from the .apk by renaming the .apk to a .zip file and you will need to get the assets folder and put it somewhere on your desktop and then get AssetStudio to rip the models with their armature.

i pointed the Assetstudio to the assets folder and i keep getting this error: 

Unable to load object
Assets CAB-97895b1533c5ffa8e5d37930a3155e86
Path C:\Users\horne\Downloads\Disney
Mirrorverse_6.0.1_apkcombo.com\assets\assetpack\aladdin_001_odr\alad
din_001.assetbundle
Type Shader
PathlD -9057030413560698077
System.lO.EndOfStreamException: Unable to read beyond the end of the
stream.
at System.lO.BinaryReader.lnternalRead(lnt32 numBytes)
at AssetStudio.EndianBinaryReader.Readlnt320 in
C:\projects\assetstudio\AssetStudio\EndianBinaryReader.cs:line 42
at AssetStudio.VectorParameter..ctor(BinaryReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 326
at AssetStudio.StructParameter..ctor(BinaryReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 34
at AssetStudio.ConstantBuffer..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 424
at AssetStudio.SerializedProgramParameters..ctor(ObjectReader reader)
in C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 537
at AssetStudio.SerializedProgram..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 714
at AssetStudio.SerializedPass..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 789
at AssetStudio.SerializedSubShader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 843
at AssetStudio.SerializedShader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 898
at AssetStudio.Shader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 982
at AssetStudio.AssetsManager.ReadAssets0 in
C:\projects\assetstudio\AssetStudio\AssetsManager.cs:line 454

You may have to get a older version of the .apk.
I think they encrypted the models now in later versions
Ok i got it to open, theres just one problem. One of the characters Im trying to extract is in a "pack" and is not coming up in searches. I was trying to get all the Incredibles characters. Luckily Bob is done by someone else. Dash is also extracted, but violet is the character thats tougher to locate.


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#18
(08-11-2023, 06:54 PM)The Prawn Wrote: Given that the original AssetStudio hasn't been updated in over a year, you might wanna try opening it with one of the forked and updated version of the tool. Like this one: https://github.com/aelurum/AssetStudio

How do you find the asset files?
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#19
They're in the .APK. You'll need to either get it off your rooted device, or download it online somewhere. Once you get it they'll be in assetpack or something similar; you're looking for the .bundle and .assetbundle files that will be in folders named something similar to "aladdin_odr_001".
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