Users browsing this thread: 5 Guest(s)
various rips
More rips from Super Nazo Puyo Tsuu: Rulue no Tetsuwan Hanjyouki
[Image: agWMKlN.png]
Trying to assemble Rulue, the only playable character.

Also beat Pikmin in one shot, it's still as good as I remember it.

Edit: Rulue is done.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by:
Nice work! Is this another Poyo Poyo localization, or just an entry in the series?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:
Like Mean Bean Machine & Kirby's Avalanche / Ghost Trap?

Nah, it's an actual entry but since it's a Nazo Puyo game, you only have single player puzzles (these puzzles are fix, you're not playing against an AI).
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: Ton
Got a PM with a user needing the ALttP sprites for a documentation on the game, therefore I'm continuing.

GlitterBerri also asked how I do my rips, so for him/her and everyone else, this is how my interface in vSNES looks like:
[Image: 2cTs1AG.png]

Any sprite (16x16, 8x8, etc.) can be removed, background colour for the memory viewer can be changed and other neat stuff.

+ I use Snagit to make screenshots (hotkey, mark the area you want to have as a picture, gets automatically saved as a PNG to a certain folder).
+ For ingame stuff, I use ZSNES (only if the emulator colours match up with vSNES, which displays raw colours).
+ Usually I erase ZSNES layers with 1-5 and make screencaps with F1 and Screenshot incr frm or Incr frm only (one screenshot per frame / increase frame only).
+ vSNES itself uses ZSNES quicksaves to function for me.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: Ton
Hero. Godspeed!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:
Since Zelda is done, I guess I can move on to the next big SNES game, which is Super Mario Bros. 3.

I already did some rips for this game and now it's time for Mario & Luigi to receive some love.
https://www.spriters-resource.com/snes/smassmb3/

Grabbed some codes and put them here for easy access:

Always Big Mario
CBA1-660A
D4A1-666A
3CA1-66AA

Always Fire Mario
CBA1-660A
D7A1-666A
3CA1-66AA

Always Frog Mario
CBA1-660A
D9A1-666A
3CA1-66AA

Always Have Star Invincibility

623A-68DD

Always Raccoon Mario
CBA1-660A
D0A1-666A
3CA1-66AA

Always Sledgehammer Mario
CBA1-660A
D5A1-666A
3CA1-66AA

Always Tanooki Mario
CBA1-660A
D1A1-666A
3CA1-66AA

Walk Anywhere on World Map

6D69-686E
6D68-66D3

Have All Infinite Items

4428-AB11
E328-ABC1
8B28-AB31
4D28-AC41
1880-66D4

World Modifier For File A
7E00B3:??

Source:
https://gamehacking.org/game/44852

Should be enough to get every single frame for these two.
This will take a long time, but in the end, it will be done =)
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: Ton
[Image: RkB582q.png]
Throwing projectiles in the air is just the swim animation in reverse.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: Ton
[Image: U5sx6Uy.png]
Most of the sprites for Mario are now ripped, but there's still a lot to do.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: Ton
More progress, misses Kuribo shoe, star power and the palette for Stone Mario:
[Image: fcx1uhU.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by:
I'll search the VRAM for more unused stuff, but so far this is everything (except at least one swim frame for small Mario):
[Image: XQCZdVM.png]
Swimming in general (pressing / not pressing buttons) is out of order here, btw.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by:
Amazing progress!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:
Mario is done.
I also made reports and revisions for the other Mario sheets to clean the section up.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: Ton
tbh you could probably put all the map and bonus sprites on the sheet as well.
Do the credits have any unique Mario sprites?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:
I just thought about that too since there is already some blank space on the sheet.

Originally I wanted all the overworld sprites on a single sheet (Mario, Luigi, Hammer Bros, Tank, Ship, Tornado, etc.) and I still think it makes sense.
Maybe I start doing this sheet and see how much I can dig up? In the end I could at least add the minigame sprites to the Mario sheet.

Edit: I haven't seen any unique sprites in the credits.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: Ton
[Image: oyrPEOv.png]

I guess Luigi should be on the site first before I fiddle around with overworld stuff.
Since Mario is already done, I can use him as a template for his brother to speed up the entire ripping process.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by:


Forum Jump: