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This is going to be an incredibly specific problem. In Sonic Advance 3 there are water sections, standard stuff. Stay too long and you drown, but you can prolong your stay by taking in air bubbles. The larger bubbles are already in another sheet for the game but smaller bubbles aren't, and I wanted to rip those too. However, Advance 3 has an added blue filter on top and this is reflected in their palettes. This also means that even the bubbles have their colors somewhat off. Would try using VBA's OAM Viewer, but the bubbles will stop existing once they reach the water's surface and there's no layer that gets rid of the color filter and keeps the bubbles. Trying to see if there's a better approach to this issue
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bigger bubbles have the same palette issue?
if not you can pull out both palettes and recolour.
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On second examination, while the bubbles in the Sonic sheet are the same shape, they're weirdly much larger? But still looks like the colors don't match up.
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07-14-2022, 09:05 AM
(This post was last modified: 07-14-2022, 06:38 PM by Barack Obama.)
Palettes in bar form:
https://www.spriters-resource.com/snes/y...et/177985/
In this form they can be easily swapped instead of recolouring from two identical frames (you can never be sure if random frames of a bigger animation contain all the colours).
I would rip the bubbles with the wrong palette on it and also get the internal (wrong) palette in bar form. From this point on, you have a body of work and can search for the actual palette by swapping palettes back and forth.
Edit:
https://mega.nz/file/8VxlUDRB#oxLrNq7N98...jgLYp6wr4c
Recolor 1.6 by Previous, a freeware tool (no installation) for easy palette changes.
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I think I managed to figure out what line the bubble palette is, both under and out of water. But not really sure how to go about getting the right colors. But not sure how to get them in bar form. The RGB numbers in VBA aren't completely helpful and I'm left with .pal files that I don't know how to get into a useful state.
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Hex colors didn't exactly match that of the sprites, both in screenshots and compared to the colors of other sprite rips. So I just... screenshotted and compared from there to recolor them. Which essentially gave the result I needed either way.