Users browsing this thread:
[TUTORIAL] Mortal Kombat Armaggedon model extraction.
#1
3D Modelling 
I teased about this a long time ago in the project thread about the game but ended forgeting about it and from time to time someones appears to ask me about it on my cheat engine video to make the model t pose on Dolphin, the other day a dude appears on facebook and askme about the t pose cheat and I explained the whole thing to him and at the end he tells me that he wanted to rip PES 2014 models not from MK Armaggedon...

So I decided to copy paste all that and finally make a tuto fror this, I made a new post as I didnt want to fall into necro posting, but if admins think is it worth do the necro post close this one and I will post it there.

You will need:
All this is linked in the list itself, but the scripts will be also attached to the post for preservation purposes.

  1. Extract Quickbms, the quickbms script and the Blender script and install/extract Blender

  2. You will need the game files, I recomend to use Dolphin emulator to ectract them, just right click on the game in Dolphin's window select Properties and from the dialog box that appears chose the last tab File system. The models are all inside the art folder and are pretty easy to spot as every single one has the name of the character or stage. Select the character that you want rignt click on it chose Extract file and save it.

  3. Run Quickbms.exe a cmd windows will appear and you will be prompted to open a file, select the quickbms script inmediatly after that you will be prompted to open another file, select the character file you extracted and finally after that you will be prompted to select a folder where all the stuff will be extracted. When its all done the cmd windows will ask you to press enter to close.

  4. Run Blender 2.49b, go to File > Open and search for the blender´s import script/file  the file is called Blender249.blend. Once opened in the left side of the window you will see the script click on the Text menu and select Run Python Script, the script part of the window will change to a file browser. From there go to the folder where you extracted all the stuff from the game file, now select the biggest files(arround 300/400 kb). you find in there. If everyhing is fine you should see the modela loading in the right side of blender's window.
           

  5. Now that you have the model extracted I recomend you to save it as a blender project and open it later in a more modern version of blender and from there work it or export it to the format of your choise.

Textures can be extracted using Dolphin Emulator's texture dump option in the advanced options tab from the graphic configuration screen.
I'm pretty sure textures are in there along with the model files but I never bothered looking in to that, the format aparently is a modified version of the Renderware engine if anyone wants to take a look.

Armaggedon reuses the models from Deadly Alliance and Deception, the only 2 exeption are Sub-zero and Scorpion IIRC.
In Armagged Sub-zero has one costume from Deadly Alliance and one from Deception, Scorpion resuses both from Deception. From this 4 models you can get 3, one from Sub and 2 from Scorpoion as the quickbms script also works with Deadly Alliance and Szkaradek123 also made a version of the importer for DA. Deception models in the orther hand still are not supported.

Note: the blender importer was never finished so the rigging is not perfect you will probably need to fix parts manually.


Attached Files
.zip   MKA quickbms blender scripts .zip (Size: 221.87 KB / Downloads: 99)
Reply
Thanked by:
#2
I'm on a mission to get as many MK animations as possible, do you think its possible to get the animations from Armaggedon?
Reply
Thanked by:


Forum Jump: