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Help with converting RuneScape models to .DAE
#1
I managed to extract RuneScape Models. But they are in a .GLB format.
Opening these in Blender goes fine. But when I export them to .DAE en then reopen said file its missing its textures.

[Image: qgnl8b6.png]
[Image: 2xPPN9o.png]

Could anyone help me with this example: https://drive.google.com/file/d/1np-WzSU...sp=sharing
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#2
The model has both a diffuse texture and vertex colors. The glTF material says they should be combined together.

[Image: PlYWMBX.png]

The node graph for that looks like this (Shader Editor).

[Image: 6PG2Chn.png]

This node graph is too complex for the Collada exporter to understand though, that's why it doesn't see the textures. For Collada to understand it, you need to get rid of the "combine with vertex color" parts.

[Image: Qh9cZsN.png]

Do this for all the materials (the one on Mesh_2 has no texture so you can't do anything about that), then export to Collada and it should work. Be careful where you export, because the exporter will also create files named Image_0.png, etc in the same directory, and it will clobber any file with the same name that was already there.

Re-importing should get you

[Image: 1vmYmgy.png]

Since 2.8 Blender hasn't handled texture transparency in Collada (neither exporting nor importing), so this is the best you can do.
3D Screenshot Tools (NDS / N64 / PS1 / PS2)
Other Tools (apicula / Vagrant Story / Star Ocean Blue Sphere)
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#3
Ill be sure to try this, thank you!

Edit: It worked! I Managed to get some transparency by exporting it as .OBJ.
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#4
How did you managed to export the RuneScape models?
And is it possible to extract them with animations?
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