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Hey I'm trying to figure out a way to unpack a .PAC file for MM8 on PSX. I tried Noesis, PSicture and QuickBMS. But none of them recognized the PAC format. The file seems to hold both sound effects and image data, but I'm only looking for image data.
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It can be opened in GGD and the like.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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09-11-2022, 06:48 PM
(This post was last modified: 09-11-2022, 07:34 PM by AFruitaday!.)
Wait is this the same as the .PAK file from Silhouette Stories? Because i'm trying to decompress those files too.
Nevermind, it's not the same as the .PAK file from Silhouette Stories. BTW, i'm trying to extract the files using Texter, the only problem is that when I decompress a PAK file, it says read only, doesn't exist, or used by another program. Any way to solve this?
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No, the Megaman 8 .pac files aren't compressed.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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(09-11-2022, 03:38 PM)Rabbid4240 Wrote: Hey I'm trying to figure out a way to unpack a .PAC file for MM8 on PSX. I tried Noesis, PSicture and QuickBMS. But none of them recognized the PAC format. The file seems to hold both sound effects and image data, but I'm only looking for image data.
https://www.spriters-resource.com/playst...et/183122/
ayyy thx B)
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MM8 PAC files are archives that contain all kinds of stuff like graphics, audio and even level data. I can't recall if there's any compressed data inside but I have programmed an unpacker in Python, I can post it here when I get home
Once there was a way to get back homeward
If it'd help get the sprites from the eight Robot Masters it would be good.
Ok, those .pac files are readable on TiledGGD but they don't seem to have palette data.