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Star Ocean: The Second Story (PSX)
#1
Hi,

I have reverse engineered the sprite file format, and ripped all of the sprite sheets and atlases for the enemies in Star Ocean 2.
They were rejected because they dont meet the standards required for the site.
However I wont be spending anymore time on it as my interests lay elsewhere.

If there is anyone who is a fan of Star Ocean 2 and wants to put in the work to bring them up to standard, the technical work of decrypting, decompressing and documenting the file format has been done. Its just up to someone to put in the man hours to layout the sheets how the site admins desire.

Attached to this post are enemies A-B.

Enemies C-E

enemies F

Enemies G

Enemies H-K

Enemies L-M

Enemies N-P

Enemies R

Enemies S

Enemies T-Z


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Thanked by: Barack Obama, esoptron
#2
Great work, does it work with protagonists, NPCs and bosses too?

I already made a sheet for the Saberbunny and will add Punkponk, Killerrabi and Vopalbunny too:
[Image: Liuo2Er.png]

The rest of the enemies seems to be more difficult to arrange and probably will need videos or ingame screenshots with Animget / Screenget.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Ton
#3
Bosses are included in the sheets attached to the first post.
The image format is very similar across everything. The only tricky part is finding which files are what, as there are close to 4000 files.
The game is optimised for the slow reading speed of CD-ROM on psx, so its rare that a file only contains one type of data.
So for NPCS its likely they will be in a scene file, that is read along with code, geometry, the RGBA background, script files, text/conversation files, etc.

I am working my way through all of these and documenting what each file is, however if there is anything someone really wants I can focus on those next.
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Thanked by: Barack Obama


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