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11-20-2022, 01:31 AM
(This post was last modified: 11-20-2022, 01:32 AM by lopu.)
Hi all, first post here be nice!
I'm just trying to rip the pokemon emerald water/ocean animations/tiles and sand/water crashing on the sand animations but I can only seem to find 1 frame in this tile rip I found online. As you can see in the attached video there's more of an animation to it.
If anyone knows where I could find these that would be awesome!
Thanks heaps
video link:
https://i.gyazo.com/0eb6b4d56ce68b38fe50...b43132.mp4
[video]https://i.gyazo.com/0eb6b4d56ce68b38fe50a70641b43132.mp4[/video]
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Water is here, but it misses the shallow and deep variants plus the sand crashing:
https://www.spriters-resource.com/game_b...eet/23876/
Coast shadows and water currents are also not included.
This needs a re-rip, but I'm really committed right now and the water in this game doesn't seem to be a quick one.
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(11-20-2022, 07:52 AM)Barack Obama Wrote: Water is here, but it misses the shallow and deep variants plus the sand crashing:
https://www.spriters-resource.com/game_b...eet/23876/
Coast shadows and water currents are also not included.
This needs a re-rip, but I'm really committed right now and the water in this game doesn't seem to be a quick one.
Hey there, thanks so much for the reply and the resource, the game I'm working on that uses these is in early development so no rush, I might look into ripping myself to see how hard it is.
Thanks heaps!
Regards
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11-21-2022, 10:31 AM
(This post was last modified: 11-21-2022, 10:35 AM by Barack Obama.)
Here are some suggestions for GBA emulators:
https://www.vg-resource.com/thread-41182...#pid675335
I'm not sure if or how they can capture tiles/sprites or if layers can be toggled, but in the worst case, you could use Animget or Screenget:
https://spritedatabase.net/download
You basically open the tool, turn it on, change to the active emulator window, capture your frames, turn it off and save the captured images in a specific folder. For output, Animget uses .BMP and I think Screenget uses .PNG.
If you have problems on how to determine the tile size on the screenshots to cut the frames out, you can activate a 16x16 pixels or 8x8 pixels grid within your graphics program (only if your software supports it).
Posts: 3
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(11-21-2022, 10:31 AM)Barack Obama Wrote: Here are some suggestions for GBA emulators:
https://www.vg-resource.com/thread-41182...#pid675335
I'm not sure if or how they can capture tiles/sprites or if layers can be toggled, but in the worst case, you could use Animget or Screenget:
https://spritedatabase.net/download
You basically open the tool, turn it on, change to the active emulator window, capture your frames, turn it off and save the captured images in a specific folder. For output, Animget uses .BMP and I think Screenget uses .PNG.
If you have problems on how to determine the tile size on the screenshots to cut the frames out, you can activate a 16x16 pixels or 8x8 pixels grid within your graphics program (only if your software supports it).
Thanks heaps for the quick tutorial! I'll definitely use the 16 pixel grid, thanks a ton