12-22-2022, 12:06 AM
Ripped models via MelonDS's MelonRipper mod, and imported into Blender. Exported the model and the only way I can get the texture exported also is to save the textures separately before exporting then in the mtl file telling it the name of the texture. While the texture works fine, it just does'int seem to upscale the texture in the same way as some other DS models on the site with the pixels being clearly seen like in the Blender preview.
How it looks exported as .obj
How I want it to look, and how it appears when imported from the dump file.
Texture
Contents of the MTL file
How it looks exported as .obj
How I want it to look, and how it appears when imported from the dump file.
Texture
Contents of the MTL file
Quote:# Blender MTL File: 'None'
# Material Count: 1
newmtl NDS_Material.103
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd NDS Texture.085.png