01-14-2023, 07:19 AM
I've been trying to rip stages from the PC version of OutRun 2006: Coast 2 Coast, but I can't find any way to open the .sz files OutRun 2006 seems to use.
According to PCGW, OutRun 2006 uses Sumo Digital's Sunshine Engine, which a couple of other games that have been successfully ripped from also use (like Sonic & Sega All-Stars Racing or Doctor Who: The Adventure Games) but they seem to use completely different file formats. There also aren't any identifiable headers or clues when looking at the files in a hex editor, which rules out hexing any files contained within, although it does suggest .sz files are compressed, encrypted or otherwise obfuscated.
I also have the PSP and PS2 versions of Outrun 2006, but no luck. The PS2 version has a few .PS2 files named after the folders the PC versions uses, while the PSP version just has one big .PSP file called "ALL". I'm assuming these file are themselves just archives of the .sz files.
The only method that seems to work is using NinjaRipper, but Outrun 2006 also uses aggressive culling, so it'd be quite time-consuming to attempt to piece each stage back together.
I've uploaded some .sz files so you can see them for yourself: https://drive.google.com/drive/folders/1...share_link
Any help with this would be much appreciated.
Thank you for your time.
According to PCGW, OutRun 2006 uses Sumo Digital's Sunshine Engine, which a couple of other games that have been successfully ripped from also use (like Sonic & Sega All-Stars Racing or Doctor Who: The Adventure Games) but they seem to use completely different file formats. There also aren't any identifiable headers or clues when looking at the files in a hex editor, which rules out hexing any files contained within, although it does suggest .sz files are compressed, encrypted or otherwise obfuscated.
I also have the PSP and PS2 versions of Outrun 2006, but no luck. The PS2 version has a few .PS2 files named after the folders the PC versions uses, while the PSP version just has one big .PSP file called "ALL". I'm assuming these file are themselves just archives of the .sz files.
The only method that seems to work is using NinjaRipper, but Outrun 2006 also uses aggressive culling, so it'd be quite time-consuming to attempt to piece each stage back together.
I've uploaded some .sz files so you can see them for yourself: https://drive.google.com/drive/folders/1...share_link
Any help with this would be much appreciated.
Thank you for your time.