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Switch between animation in Blender
#1
I people, 
I am currently playing around with models from the "Alice Madness returns" PC game, running using UE3.
I managed to export the models in .gltf format, and managed to include the animation data into the file.
However, once I import the model into blender, the first animation works without problem, but I have no idea how to play the others.
As you can see from this screenshot, the first line under "animation" is "Dodo_fly_SK", and it is the animation that actually works. However, the lines under "NLA tracks" are also, unless i'm mistaken, animations.
   
But I have no idea how to launch and/or edit them. Could anyone give me a hint? First of all, is it normal that all but the first line are under "NLA tracks" and not "animation" like the first one? How could I tell blender "play this animation instead of that one"? Any help would be greatly appreciated!
Thanks in advance!
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#2
Open the NLA editor and click the star next to the track you want to be playing. Can also see the manual.
3D Screenshot Tools (NDS / N64 / PS1 / PS2)
Other Tools (apicula / Vagrant Story / Star Ocean Blue Sphere)
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#3
Thank you! I feel very stupid, it works perfectly :') I was very confused because the "dope sheet" was completely empty, even though the animation was running and working (added a screenshot to illustrate my point), and I thought it had to be resolved there. I thought I already had checked the NLA editor but well, looks like I didn't...
   
Thank you very much! It helped me greatly
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