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Super Mario Bros. 3 Hack Nes (Snes 16 bit inspired)
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Here's a few screenshots
[Image: screenshots1-2.png] 

Unique character graphics when inside N-spade/Spade bonus games


Custom sprites for the map intro screens (taken from individual screenshots) even added small Mario/Luigi which SMAS and SMA4 never did
[Image: NEW_MAP_INTRO_SPRITES.png]

New Koopaling designs/Fixed fireball so that they are correct palette inside Ship Boss Rooms/Changed wand color to be more like SMAS
[Image: 1-2-22-264.png]
[Image: 1-1-22-146.png]
[Image: 1-1-22-172.png]
[Image: 12-24-22_-_Copy_9_KOOPAKIDS_-_Copy_LEMMY-1.png]
[Image: 1-1-22-208.png]
[Image: 1-1-22-259.png]

Gunship Armada boss room
[Image: 11-13-22-768.png]

New Map Sprite colors aswell as all 4 Hammer Bro sprite graphics available to be used on World Maps
[Image: NEW_MAP_COLORS.png]

All King Transformations will be of SMW enemies as a nod to these will be the enemies you will encounter in the next game as if this was a sequel to SMB3 ,but a prequel to SMW
[Image: 11-13-22-502.png]
[Image: 1-2-22-132.png]
[Image: 1-2-22-148.png]
[Image: 1-2-22-162.png]
[Image: 1-2-22-177.png]
[Image: 1-2-22-218.png]

N-Spade and Roulette Spade Bonus with upgrades more a kin to All Stars Versions
[Image: 11123.png]
Here's individual card flip frames/fixed missing 5th card flip frame Nintendo forgot
[Image: N-SPADE_CARD_FRAMES.png]
Spade Game Roulette
[Image: mushroom.png]
[Image: flower.png]
[Image: star.png]

Inventory Items shown what they look like when highlighted within the inventory
[Image: INVENTORY.png]

2-Player Battle Mode upgraded graphics/colors
[Image: BATTLEMODE.png]

Toad House/Fixed fireballs so they are correct palette inside Mushroom House and not green
[Image: 11-13-22-22.png]

Princess Letter
[Image: princess_letter.png]

Tornado from Warp Whistle and Poof animations on World Maps now have grey for secondary color shading
[Image: warp.png]

SMAS styled Kings/Fixed wand twirl graphics/Changed gem in wand to be green instead of orange
[Image: KING_1.png]
[Image: KING_2.png]
[Image: KING_3.png]
[Image: KING_4.png]
[Image: KING_5.png]
[Image: KING_7.png]

Custom Boss Bass Graphics/Made her dive splash bigger and more pronounced
[Image: 1-2-22-86.png]
[Image: 1-2-22-18.png]

2 Screenshots put together to make a panorama view of one of the tank levels
[Image: CARGO_TRAILER_TRANSPORT.png]

Bowser's Revenge


Cargo Transport


Fixed underwater walls so now they have water actually against the walls where as in original game it's just sky color
[Image: water_fix.png]
[Image: Underwater_walls.png]

SMAS colored P-switch activated door is here
[Image: pswitch_door.png]

Hammer Suit can slide on hills now and also kill Koopalings w/ hammer projectiles!
[Image: hammer_suit_slide.png]

Princess Chamber changed Peach to SMAS design
[Image: MARIO__PEACH.png]

Fixed Nipper Plant on World Maps to correct graphics (original has same graphic for left and right side of sprite)
[Image: MAP_NIPPER_PLANT.png]
[Image: MAP_NIPPER_PLANT_2.png]

All 4 maps in World 8 have darkness in them
[Image: W8_DARKNESS.png]

Hilly levels now have the ability to use 45° Up left/Up right slopes now (original game they are glitched graphics) and fixed ceiling tiles too
[Image: SLOPES.png]

Ending Fireworks when matching 3 cards alike


Was able to figure out a way to make the airship anchor look like SMAS version
[Image: ANCHOR1.png]

Curtains exclusively to Bowser's Castle
[Image: BOWSER_CASTLE_CURTAINS.png]

Ludwig's Sunken Ship



Sledge Bro sprite on world map now has it's own graphic for when you put him to sleep.


World 8 Level Concept/Pumpkin Boneyard
[Image: world_8_.png]

W4 Boo's Swamp Fortress
[Image: 6-22-22-996.png]

Level named "High in the Sky"
[Image: 6-22-22-1069.png]
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