02-01-2016, 04:25 PM
So I'm going through Bomberman Generation files again and I have no idea what most of the file formats are except adp which are sounds/music.
I was looking through the folders in the game and found a lot of them contained things labelled with the format: .MDT.
I clearly know the sound files and seeing as there's so many .MDT files in most folders i presume these are the model files and/or an archive of sorts with the models and textures combined in them.
So as the title states: How do I convert those into a readable format by a 3-D modelling program such as Blender?
Just in case these AREN'T the models/textures formats and i've just been explaining nonsense. The formats within the game are: .SEB, .MDT, .ADP, .BIN, .TPL, .COD, .TNB, .DAT, .SQB, .INI, .IDX, .DOL and .BNR
^^^^
Those are just to see if anyone recognizes the model format within that list of formats and preferably the textures as well.
And I'd be grateful if you could tell me how to extract and convert those models/textures to readable formats for 3-D modelling programs and the like, such as .OBJ or .JPEG, etc.
I added an attached image to give you guys a little look at a section of the massive amount of files in Dolphin lol.
I was looking through the folders in the game and found a lot of them contained things labelled with the format: .MDT.
I clearly know the sound files and seeing as there's so many .MDT files in most folders i presume these are the model files and/or an archive of sorts with the models and textures combined in them.
So as the title states: How do I convert those into a readable format by a 3-D modelling program such as Blender?
Just in case these AREN'T the models/textures formats and i've just been explaining nonsense. The formats within the game are: .SEB, .MDT, .ADP, .BIN, .TPL, .COD, .TNB, .DAT, .SQB, .INI, .IDX, .DOL and .BNR
^^^^
Those are just to see if anyone recognizes the model format within that list of formats and preferably the textures as well.
And I'd be grateful if you could tell me how to extract and convert those models/textures to readable formats for 3-D modelling programs and the like, such as .OBJ or .JPEG, etc.
I added an attached image to give you guys a little look at a section of the massive amount of files in Dolphin lol.