Users browsing this thread: 2 Guest(s)
My random rips. They've got to go somewhere, right?
#16
(03-29-2023, 06:39 PM)Barack Obama Wrote: Simply beautiful rips =)

Btw I just noticed that Dennis has a few more animations, like going through doors. The arms for Mr. Wilson on the other hand appear to be separate objects like they are on SNES.

Glad you like!

Quite frankly I would never say any are 100% as I flit between many projects especially after I have cracked the unpacking/decompression, decoding, reversing, coding etc... I get a bit bored.  Once I have seen "a result" (pretty pictures) I move on to something else and then occaisonally revisit when I am in the mood.

Don't get me wrong I appreciate the art 100%, it's just that it's the coding/decoding that gets my juices really going!

Sorry if they are not complete when posted, but if I have not explicitly said in the post from now on take it that anything I post may be with ommisions and/or errors Wink 

Let me know if you want me to only post completed (99.9%  Tongue ) rips?
Reply
Thanked by:
#17
Tricky Quicky Games (AMIGA) (Incomplete  Wink , maybe?)

Palette index 0 changed from black to magenta for posting.
Again another game that has duplicates in level sheets, I just rip as is.


Level 1 sprites
[Image: lvl1_sprites.png?raw=1]

Level 1 tilesheet
[Image: lvl1_tileset.png?raw=1]


Level 2 sprites
[Image: lvl2_sprites.png?raw=1]

Level 2 tilesheet
[Image: lvl2_tileset.png?raw=1]


Level 3 sprites
[Image: lvl3_sprites.png?raw=1]

Level 3 tilesheet
[Image: lvl3_tileset.png?raw=1]


Level 4 sprites
[Image: lvl4_sprites.png?raw=1]

Level 4 tilesheet
[Image: lvl4_tileset.png?raw=1]


Level 5 sprites
[Image: lvl5_sprites.png?raw=1]

Level 5 tilesheet
[Image: lvl5_tileset.png?raw=1]


Level "schl" sprites
[Image: schl_sprites.png?raw=1]

Level "schl" tilesheet
[Image: schl_tileset.png?raw=1]
Reply
Thanked by:
#18
Ah, I thought you were posting complete rips and probably overlooked some of the sprites.

WIPs are completely fine Smile
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: tantalus
#19
Wonder Dog (AMIGA)

This one's a bugger, struggling to get a correct palette for the bitmaps.
Not sure if they are six bitplane or three with a mask for each plane.
Definitely obfuscated, or I just need to take a break from this one for now.

In the meantime, here are the hardware sprites.

[Image: hwsprites.png?raw=1]
Reply
Thanked by:
#20
The Misadventures Of Flink (Amiga CD32) W.I.P.

Preliminary taster sprites, got a long way to go on this one!

As you can see this one is quite complex with individual limb sprite animations.
Without having to completely disassemble and reverse this game I'm having to hand code an extraction table for this one as I can't "easily" Embarassed 
aquire how they keep track of each sprite size (a lot of obfuscation/crunching).  This is the actual order the sprites are in memory!!!
Probably only 5-10% of the way there at the moment.....

[Image: preliminary.png?raw=1]
Reply
Thanked by:
#21
Update to original post for Dennis.
Now includes the Dennis enter/exit sprites and Mr Wilsons arms.
Slowly working through other characters etc inbetween other new rips and will update original post as needed.
Reply
Thanked by:
#22
The Addams Family (Mixture) W.I.P.

Don't ask me why it's a mixture, I can't recall Embarassed
I started ripping these a long time ago and now can't remember where I left off and which platform I was targeting.
So for now it's a mixture until I can have a good sort out of old projects.
To be honest, most 16bit platforms used the same assets anyway.

Sprites (Atari ST)

[Image: sprites.png?raw=1]

Tile sets (Sega Mega Drive/Genesis)
Sorry for the size, but I was too lazy to get indiviual Dropbox links Unimpressed

[Image: tiles.png?raw=1]
Reply
Thanked by:


Forum Jump: