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SM Samus (GBA Style/Size)
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I was working on a GBA version of Super Metroid Samus Aran. I always wanted to see Super Metroid Samus in "Metroid Fusion" and in "Metroid Zero Mission".

First, I shrunk Samus' oringal SNES sprite sheet size until some of her sprites matched Metroid Fusions' SA-X sprites.
I got estimated measurements in pixel units for SNES Samus that would be appropriate for GBA.

From there, I broke down her pixels and reduce her overall size. Her arm cannon in the GBA games are pretty much the same size as in her SNES counterpart, so I didn't even touch the arm cannon.

As of right now, I am no longer able to work on this sprite sheet or any other sprite sheet project. Well, at least I wouldn't be able to for quite a while. I wanted to further expand the sprite but I can't do that anymore. I would have to submit it to the Spriters Resource as is. However, I might get rejected if its considered too disorganized. Then again, I can no longer work on it.

There are various sprites sheets I used for my project. I wanted to credit them on my sheet, but I can no longer work on it.

Sprites Sheets Used:

"Super Metroid Samus Varia" by Djames516 based on Tommy Lee's work
"Super Metroid Samus Gravity" by Tommy Lee
"Samus (Super Metroid-Style) Expanded" by Von Richter, Hydorah and Physix
"Samus Monkey Bar Animations (Super Metroid-Style)" by MeadTree
"Super Metroid Samus" by Artheau & Feesh, from "Super Metroid VARIA Randomizer"

Sprite Sheets Used ONLY for guidance:

"SA-X Expanded" by SemiJuggalo
"Samus (Super Metroid-Style Expanded)" by LBF197


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Thanked by: Sotaukun


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