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The Legend of Zelda - A Link to the Past (SNES)
#91
Since this was a gigantic project with lots of opportunities for mishap, some oversights were discovered by P-Tux7. I just quote his findings here so I have them all in one place:

Animals / Dark World NPCs
- Suggestion: Add the Bone Cucco's panic sprite
- You forgot the Dark World palette for the duck after the second Agahnim fight.

Light World / Dark World Enemies
- You forgot the Hyu's sparkle and the Zirro's projectile in the tiles. The Hyu also needs a note to show that its sparkle does not change colours while the enemy itself is flashing.
- The thing I mentioned for the Hyu's lantern also applies for the Poe.
- One of the Zazak sprites in the third row has the head flipped wrongly. I would also suggest to add the SFX for when the fireballs hit a wall. While this technically can be seen on any fireball that is blocked by the Red Shield, it is seen without blocking for these types of fireballs.
- Also, the Hinox needs a fixed right-facing sprite and a new left-facing sprite, because the shine on the bomb is always on the right in my experience.

Bosses
- There needs to be a note and example of how the eye tiles do not flash when the Helmasaur's body does.

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Since I'm currently doing Rudra, I'll leave these notes here and keep them in mind when I have more time on my hands.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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