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The Legend of Zelda - A Link to the Past (SNES)
#91
Since this was a gigantic project with lots of opportunities for mishap, some oversights were discovered by P-Tux7. I just quote his findings here so I have them all in one place:

Animals / Dark World NPCs
- Suggestion: Add the Bone Cucco's panic sprite
- You forgot the Dark World palette for the duck after the second Agahnim fight.

Light World / Dark World Enemies
- You forgot the Hyu's sparkle and the Zirro's projectile in the tiles.
- The thing I mentioned for the Hyu's lantern also applies for the Poe.
- Zazak & others: I would also suggest to add the SFX for when the fireballs hit a wall. While this technically can be seen on any fireball that is blocked by the Red Shield, it is seen without blocking for these types of fireballs.

Bosses
- There needs to be a note and example of how the eye tiles do not flash when the Helmasaur's body does.

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Since I'm currently doing Rudra, I'll leave these notes here and keep them in mind when I have more time on my hands.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#92
Time to get these oversights. Once again, I will use ZSNES / vSNES since all my saves are for this emulator.

Also tried the crystal animation, but since it's 3D, a repeating loop isn't possible:
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Skyla Doragono
#93
And already done. Edit: Added another frame for the man under bridge + campfire + smoke sfx

Some of these were nothing to worry about, like Zazak's twisted head, which is just how it looks ingame when he turns his head.
Hinox bomb mirrors with the direction he is looking, so you can mirror his left /right facing even if he's carrying the bomb.
And enemy sfx not flashing applies to all of them, not only Hyu or Poe.
etc.

Future rips will be done with bsnes-rawpalettes or Hyrule Magic, if I ever go back for more. Maybe tileset and sprite animations? Maybe.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Skyla Doragono, Ton


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