05-24-2023, 11:36 PM
trying to export .dae files for some uploads- upon importing the newly exported .dae files to blender in order to test them, they turn out like this (the model that's not selected is there to show what it's supposed to look like).
the bones look to be mostly in the correct position, but all the meshes (except for the hair mesh) have flopped over. i've tried changing the global orientation settings on the export menu to many different combinations of forward and up axes (see image below) but nothing is looking right. the position shown above is the closest i've gotten to getting it right.
(the combination shown is just the most recent one i've tried out and it gave me the result above)
still pretty new to ripping models, so i'm not sure what else to try. any suggestions?
the bones look to be mostly in the correct position, but all the meshes (except for the hair mesh) have flopped over. i've tried changing the global orientation settings on the export menu to many different combinations of forward and up axes (see image below) but nothing is looking right. the position shown above is the closest i've gotten to getting it right.
(the combination shown is just the most recent one i've tried out and it gave me the result above)
still pretty new to ripping models, so i'm not sure what else to try. any suggestions?