09-07-2023, 10:13 PM
(This post was last modified: 12-12-2023, 05:42 AM by BillyBnMOfficial.)
I can't believe I never decided to make a textures page until now.
Here's a good sample of games I've ripped
Some games I have in the queue that aren't up yet.
This will basically where I'll show off some textures I rip, and give comments about them
First one I of these I want to show is Lightning McQueen from the first Cars video game, on Wii and Xbox 360.
I remember someone asking if the Wii and GameCube versions were the same, but it turns out they're not. Wii has higher polygons and different UV mapping and textures
Here's the textures from the GameCube and Wii side by side
Also note that the Wii texture shown here is 512x512, that's only for when you select characters.
In gameplay it's 1024x1024. The tires also use bigger textures, going from 256x256 to 512x512.
Now for the Xbox 360...
It was actually really easy to get these as they're already .dds within the files.
Within Lightning's folder, there's this weird texture
It doesn't match with the other bodies he uses, it may be from early when making this port. As it came out a few months after most other versions.
Also, in game there's these weird textues labelled "_gloss"
Looking at them left me confused but I wonder if they're channel packed. I submitted these with the color channels split but I'm welcome to hear what you guys say.
Here's a good sample of games I've ripped
Some games I have in the queue that aren't up yet.
This will basically where I'll show off some textures I rip, and give comments about them
First one I of these I want to show is Lightning McQueen from the first Cars video game, on Wii and Xbox 360.
I remember someone asking if the Wii and GameCube versions were the same, but it turns out they're not. Wii has higher polygons and different UV mapping and textures
Here's the textures from the GameCube and Wii side by side
Also note that the Wii texture shown here is 512x512, that's only for when you select characters.
In gameplay it's 1024x1024. The tires also use bigger textures, going from 256x256 to 512x512.
Now for the Xbox 360...
It was actually really easy to get these as they're already .dds within the files.
Within Lightning's folder, there's this weird texture
It doesn't match with the other bodies he uses, it may be from early when making this port. As it came out a few months after most other versions.
Also, in game there's these weird textues labelled "_gloss"
Looking at them left me confused but I wonder if they're channel packed. I submitted these with the color channels split but I'm welcome to hear what you guys say.