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not 1:1?
#1
I ripped a bunch of ps1 and saturn sprites (with tim2view and yabuse) but all of them were rejected because they weren't a 1:1 pixel ratio. How can I fix this?
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#2
A pixel filter within your graphics program and reducing file dimensions to 50%, 25% depending on the pixel size.

Can you post one of the sheets?
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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