11-15-2023, 02:17 PM
Hi, I am trying to extract voice files from the first Assassin's Creed. I have searched and read on internet, and tried many methods to get it. With all of them it has been impossible, except with one, using "Decode Ubisoft Sounds/music" (or DecUbiSndGui) version 0.81. What is the problem then? Well, from the following image, corresponding to the main AC directory and its .FORGE files, only those marked in green can be decrypted without errors. From the yellow ones I can only extract incomplete sounds., 1-2 seconds of each one, cutting abruptly. And the red ones cannot be opened at all.
The method I follow for this is:
1.-Open QuickBMS and use "assassin_creed_raw.bms" algorithm to extract some .FORGE file.
2.-Open DecUbiSndGui and check files from step 1, to see if they contain .OGG files associated to the main voices of the game.
To provide more information these are the other methods/programs I have tried:
-QuickBMS with "scimitar_forge.bms" + "scimitar_forge_compressed_bao.bms", then bao_sorter.py.
-Maki 1.2, created by Turfster
-Dragon UnPACKer 5.7.0
-Ubisoft Forge Tool & DATA Tool by Delutto
-Open any BAO obtained in the previous processes with foobar2000 1.6.10 + vgmstream component.
Two questions arise from all these attempts: do the files marked in red/yellow use different compression than the green ones? Could it be that the methods I have failed with (even though I have read that they were effective) only work with a specific version of the game, different from the MULTI5 languages (en-fr-de-it-es) that I have?
Is there something I've missed, or what I could try to extract these files?
P.S: I have seen that user Pingus! was successful in this but he is currently inactive
The method I follow for this is:
1.-Open QuickBMS and use "assassin_creed_raw.bms" algorithm to extract some .FORGE file.
2.-Open DecUbiSndGui and check files from step 1, to see if they contain .OGG files associated to the main voices of the game.
To provide more information these are the other methods/programs I have tried:
-QuickBMS with "scimitar_forge.bms" + "scimitar_forge_compressed_bao.bms", then bao_sorter.py.
-Maki 1.2, created by Turfster
-Dragon UnPACKer 5.7.0
-Ubisoft Forge Tool & DATA Tool by Delutto
-Open any BAO obtained in the previous processes with foobar2000 1.6.10 + vgmstream component.
Two questions arise from all these attempts: do the files marked in red/yellow use different compression than the green ones? Could it be that the methods I have failed with (even though I have read that they were effective) only work with a specific version of the game, different from the MULTI5 languages (en-fr-de-it-es) that I have?
Is there something I've missed, or what I could try to extract these files?
P.S: I have seen that user Pingus! was successful in this but he is currently inactive