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Rudra no Hihou / Treasure of the Rudras (SNES)
#61
Did one more map, the Heg Intestines (Waterless).

And even more animations, Shumisen / Gate of Urd + Babel are WIP, rest is done:
I will also add the light sfx from night towns / night babel.

No baked water, water overlays or heg walls/ground/arteries/nerve pillars, though.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#62
Most Babel light sfx still missing
Town light sfx needs two more tiles
Blinking effect above boss room (ruin structure)
Light sfx in general (bottom layer) need AnimGet / ScreenGet.

Yeah, it's overtime. But this is the last sheet and I want to deliver a good one.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#63
Tileset animations 1 is done, these are the leftovers that didn't make it on the sheet:
[Image: yyw2WL6.png]

Regular towns and babel light sfx. Then there are the baked water animations, the water overlays, the animations for the heg intestines, forest puddles, the puddles on Sigmund Glacier and Roma, etc. and I don't get me started on the Danan Ark or the Crater Area.

Most of the maps for this game are done.
Before I started, Ryan914 did 5 maps years ago, now you have 105 of them on the site.

Enjoy.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#64
And a very last one, the ground floor for Sacred Gate.

Now all castle structures have been ripped. A good end for a project like this =)
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#65
Amazing job! I really appreciate how thorough you are!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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