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dae relative file paths?
#1
Question 
Hoping someone can help with this.

dae files are required to have relative file paths for textures, but I'm struggling to figure out why my exported dae files have absolute file paths regardless if I click the Make Paths Relative setting in Blender? I get no such issues when exporting an obj. As a result of this the Model Checker Tool complains about the dae files and I don't want to wait months for them to be rejected.
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#2
Hello! That relative paths setting only applies to the blendfile, not the actual exported model. Not sure what's going on in terms of why the file paths are absolute though, since it always works fine for me.
applecuckoo - ripper of sounds, sprites and models

Places to get help:
DYKG/VG Resource Discord - This is where most of the ripping experts on the VG Resource hang out these days, so you should probably start here. Any requests to rip stuff (i.e. "Please rip sounds/models/sprites from game X!") are only allowed here as per the rules.

ResHax forum - Another forum that is home to most of the reverse engineers who were on the old ZenHax and XenTax forums. A great place to get help for any mysterious files. I'm also there under the same username.

And remember, always upload example files. That way, people don't have to dig in and fetch them for you.
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#3
Oh that makes sense, I assumed it would influence the exported files as well. Could the version of Blender I'm using be a part of it? I'm using 3.4.

Also since dae is human readable could the exported file be modified to use a relative path instead of looking in specific file locations?
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#4
I wrote a guide for this here: https://www.vg-resource.com/thread-41330...#pid675996
Hey, I'm Jasper! I am an avid model ripper, I also like Splatoon and Vocaloid.

Currently ripping from: N/A
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#5
Thank you for the help!
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Thanked by: Jasper7438


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