04-09-2024, 12:58 AM
I'm trying to rip the sprites and backgrounds to the 1994 game The Magic School Bus Explores the Solar System, but I'm having trouble converting the sprite files into usable images. I found a QuickBMS script that can extract .BIN files from the game, and I gave extracting JUPITER.BIN a shot.
The sprites are contained in a folder called SPRITEIMAGE, while the palette file "MYPALETTE" is contained in the SPRITEPALLETE folder, but none of the files have any sort of header or file extension. After looking at them in a hex editor, the sprites seem to be in little endian, and the first two words correspond to the width and height of the sprite respectively. The rest of the data apparently points to color data contained in the palette file, but I have no way to use them to extract a sprite.
I attached a zip file containing the MYPALETTE file and an air tank sprite. Below is an isolated in-game screencap of what the airtank should look like. 19 x 49 px. in dimensions.
Can anyone help me with this?
The sprites are contained in a folder called SPRITEIMAGE, while the palette file "MYPALETTE" is contained in the SPRITEPALLETE folder, but none of the files have any sort of header or file extension. After looking at them in a hex editor, the sprites seem to be in little endian, and the first two words correspond to the width and height of the sprite respectively. The rest of the data apparently points to color data contained in the palette file, but I have no way to use them to extract a sprite.
I attached a zip file containing the MYPALETTE file and an air tank sprite. Below is an isolated in-game screencap of what the airtank should look like. 19 x 49 px. in dimensions.
Can anyone help me with this?