This is excellent how Duckstation has this feature! However, I noticed that of course, since some games don't work for ripping such as C3 Racing/Max Power Racing, Hot Wheels Turbo Racing/Extreme Racing, Touge Max, Test Drive games and so on, but still, it's wonderful this feature!
I wonder if there will be plans for PlayStation 2 models?
Hey, at least it now doesn't have missing half of the faces! It is a good improvement.
But talking about Duckstation, I wonder if this could lead to implement on future updates a "Texture Dumper & Replacement", because for what I had being testing, the 3D one dump every texture in a good quality.
For PS2, that will be interesting, but it will required quiet the work on encoding.
Okay, nix my previous post. We're going back to the "capture, rewind via state state, capture again with reversed culling, combine" idea
I have just pushed a new version with a "Fix Broken Culling" option that does this for you. Just turn it on and take a screenshot like normal. To prevent you from messing up the two "exposures" by moving in between them, input (the controller) is disabled while capturing in this mode.
This seems to fix Ape Escape and Evil Zone. It won't fix things that are missing polys that should be there even with Disable Culling off though (like Tekken 3).
(05-20-2024, 04:05 PM)shinyboy66 Wrote: But talking about Duckstation, I wonder if this could lead to implement on future updates a "Texture Dumper & Replacement", because for what I had being testing, the 3D one dump every texture in a good quality.
Upstream DuckStation already has texture replacement. I've never used it, but that's what the textures and dump/textures folders in the data directory are for.
I know it has the ability to import textures, but not dump. At least not in the way the one of PS2 has which is rather easy to use for how you only need to do is match name & format.
But back at the 3D ripping, that is so amazing! I actually find all of this really amazing! I have being waiting since 2008 to ways of unpacking models of some games that didn't had TMD formats and that are forgotten for not being popular.
I wonder. If I want to rip some models in a t-pose, the Original Positions and Group Objects options would be great to have. The character models in the game I'm trying to rip from are constructed by animation and are not one whole mesh. With the Original Positions and Group Objects options, I can simply grab the model from the scene and piece them together by hand one by one.
05-25-2024, 04:12 AM (This post was last modified: 05-25-2024, 05:00 AM by Pik.)
OK, so I must be having a problem with this that's specific to me... When importing the ripped screenshots into 3DS Max, the import locks at zero percent and crashes the program.
I also tried importing into Blender, but got an empty scene with nothing there. The filesize seems correct on the files too, so I'm not sure what's going on.
The examples in this thread clearly show it works, so again it's gotta be something on my end.
05-25-2024, 04:55 AM (This post was last modified: 05-25-2024, 04:55 AM by scurest.)
I don't own 3DS Max so I can't help with it. For Blender, the models are fairly large. Try setting the scale to 0.1 or 0.01 when you import and use View > Frame All to fit them in view.
I have a problem with Duckstation whenever I'm playing C3 Racing/Max Power Racing or any other Eutechnyx games on the emulator. I'm not sure what's going on with it whether it's the game itself that Duckstation hates or the plugin for the emulator doesn't like it or something? As for ripping, it's just pretty much this. I have attached a photo so you can see.
Sorry for double posting, but it seems no one has given me an answer on why the picture above acts that way in Duckstation. This only affects Eutechnyx games. Could it be some plugin error?
Hello, in advance I want to thank the creator of this tool, it's incredible , it would be great if it captured the skeleton or animations, or at least the T-pose of the characters, but it's not bad at all, being 3D Screenshot, I hope one day they can do it make a tool to rip Sega Saturn models too, it already has DS and etc.
first of all thank you for your amazing work, i was dreaming of being able to have something like this for years.
havent found another way to contact you directly so i do it here.
spend a good day now trying to get it to work with no success up until now.
problem being im still running win7 and as this version of yours is built on a newer version of duckstation than the one im still running and therefore using new qt libraries i got no chance.
would you be willing to build a win7 version on your github or show me a way how to do it please?
(05-20-2024, 04:05 PM)scurest Wrote: Upstream DuckStation already has texture replacement. I've never used it, but that's what the textures and dump/textures folders in the data directory are for.
Thanks for your efforts, will you also apply this 3D Screenshot feature to the latest DuckStation's update? Their texture replacement feature is starting to work well.
(10-22-2024, 09:29 PM)Juviaw Wrote: will you also apply this 3D Screenshot feature to the latest DuckStation's update? Their texture replacement feature is starting to work well.
Even if I wanted to, which I don't, I don't think I could because of DuckStation's new license.
11-28-2024, 11:01 PM (This post was last modified: 11-28-2024, 11:03 PM by scurest.)
Btw, if you are trying to piece together a whole level from multiple overlapping screenshots in Blender, here's a script that might save you some time (I couldn't find an existing script for it). It lets you pick the "same" poly from two different shots, and automatically aligns the shots so those polys coincide.
The instructions are in a comment at the top of the script. And you can of course use it for anything, it doesn't have to be DuckStation 3D screenshots.
LOD systems will still be a pain in the butt. And watch out for far away stuff not lining up perfectly (errors when converting to camera space?).