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Lufia 2 - Rise of the Sinistrals (SNES)
#1
https://www.spriters-resource.com/snes/lufia2/

Exterior town maps:
Preamarl
Gordovan
Eserikto
Parcelyte

Interior town maps:
Sundletan
Alunze
Tanbel
Clamento
Parcelyte
Merix
Gruberik
Narcysus
Karlloon
Treadool
Auralio
Treble
Pico
Portravia
Barnan
Durale
Chaed
Narvick
Forfeit Island
Elcid
Preamarl

Exterior castle maps:
Alunze
Bound
Gratze
Dankirk
Ferim
Parcelyte

Interior castle maps:
Alunze
Bound
Gratze
Dankirk
Ferim
Parcelyte

Shrines
Small Shrine to Treadool
Shrine to Alunze Kingdom
Small Shrine to Gordovan
Small Shrine to Parcelyte
Small Shrine to Dragon Egg
Capsule Monsters Shrine
Small Shrine to Aleyn
Small Shrine to Agurio
Alunze North Shrine

Mountains
Flower Mountain
Dragon Mountain
Phantom Tree Mountain
Mountain of No Return

Misc.
Lexis Shaia Laboratory
Ancient Cave (Entrance)
Submarine Cave Shrine (Exterior)
Submarine Cave Shrine (Interior)
Mountain Panoramas
Foomy Woods


italic = already on the site, but without layers

Just like Treasure of the Rudras, everything will be done with bsnes-rawpalettes by Random Talking Bush for true colours.
It's also super easy to use, has a function for disabling layers / screenshotting and a tile map viewer to separate bg & tile colours while you walk around.

Gratze Kingdom can be entered through a tile on the world map mountains nearby.

This will be a very slow project, since I want to take my time. Don't expect me to put up a pace like I did with Rudra.
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Thanked by: Ton
#2
Another castle.
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#3
More castles.
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Thanked by: Ton
#4
Does this game also have an easy method of ripping characters, or only maps?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#5
Tile ripping the overworld monsters is easy (bsnes-rawpalettes, vSNES), but you need the correct palettes to do it.

The easiest method might be going into the Ancient Cave and rip every encounter.
The bosses are exceptions, here you need savestates or just walk thru walls until you make it to the end (I assume you can door teleport without doing puzzles)
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Thanked by: Ton
#6
Castle no. 5.
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#7
The last castle. Also ripped the interior of Gruberik.
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Thanked by: Ton
#8
Wow, that's really impressive when you can see the full scale.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#9
Indeed, they're really impressive in contrast to the first game =)

All town interiors are now on the site (except the underwater one). Also submitted Alunze Castle (Exterior).
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Thanked by: Ton
#10
WIP
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#11
Submitted all mountain dungeons (exterior) and some other neat stuff. Gratze Kingdom is also done.
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#12
All WIP.

Looks like I'm faster than I thought.

I'll finish the castles (exterior, interior) and also do the rest of the town interiors (layered), then I'll probably finish this project.
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#13
Most of the stuff I wanted to rip is done, plus a few bonus maps.

5 areas remain (castle / town interiors) and I'll probably add the underwater city (also interior) to the list.
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Thanked by: Ton
#14
Fenrir, Dankirk, Parcelyte and then I'm done.
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Thanked by: Skyla Doragono, Ton
#15
All regular town interiors are now done. I also threw in Gordovan for some variety.

Castle interiors are all whats' left, but I'll limit myself to June for this project. If this month passes, I stop.
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