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Tengai Makyou Zero / Far East of Eden Zero (SNES)
#1
https://www.spriters-resource.com/snes/t...enzerojpn/

Fire Bear Nation
Fireshadow Village (Interior)
Yonder Mountain (Interior)
Life Forest - Hisui's House (Exterior)
Life Forest - Hisui's House (Interior)
Ice Mountain
Ice Mountain Village (Interior)
Ice Fang Castle (Zettai Reido's Room)
Fire Bear Shrine (Interior)
Fire Bear Shrine (House Interiors)
Coal Mine (Entrance)
Coal Mine (Hermit's Retreat)
Firepoint Village (Interior)
Fire Bear Shrine (Exterior)

Peacock Nation
Rain Temple Village (Interior)
Valley of Stone 1 (Exterior)
Valley of Stone 1 (Interior)
Valley of Stone 2
Valley of Stone 3
Valley of Stone 4
Valley of Stone 5
Valley of Stone 6

Valley of Stone 7 (Exterior)
Valley of Stone 7 (Interior)
Luck Luck Village (Interior)
Open Market (Interior)
Peacock Shrine (Interior)
Peacock Shrine (House Interiors)
Peacock (Shrine (Exterior)

Crane Nation
Splendid Village (Interior)
Seaweed Village (Interior)
Treasure Village (Interior)
Entrance Village (Interior)
Exit Village (Interior)

Liquor Village (Interior)
Rat Village (Interior)
Crane & Turtle Crossing (Interior)
Phantom Castle (Sara's Room)
Phantom Castle (Entrance)
Crane Shrine (Interior)
Crane Shrine (House Interiors)
Crane Shrine (Exterior)

Turtle Nation
Head Mt. Village (Interior)
Blue Lake Village (Interior)
Cryptic Arbor Castle (Juri's Room)
Turtle Shrine (Interior)
Turtle Shrine (House Interiors)
Turtle Shrine (Exterior)

Canine Nation
Fluttering Ridge (Interior)
Flower Circle Town (Interior)
Djinn's Waterfall (Interior)
Big Tiger Town (Interior)
Big Tiger Town (Exterior)
Gold Mine (House Interiors)
Gold Mine 1F
Gold Mine 2F
Gold Mine 3F
Gold Mine Goldkin Bug Area 1F, B1, B2
Gold Dust Village (Interior)
Canine Shrine (Interior)
Canine Shrine (House Interiors)
Gold Tower (Kingin's Room)
Gold Tower (Goldsilver's Room)
Canine Shrine (Exterior)

Dragon Nation
Dragon Mouth Village (Exterior)
Dragon Mouth Village (Interior)
Dragon Eyes Village (Interior)
Dragon Ears Village (Interior)
Royal Dragon Town (Interior)
Dragon Shrine (Interior)
Dragon Shrine (Exterior)


Takamagahara
Katana Village (Interior)
Conception Village (Interior)
Mirror Village (Interior)

Misc.
Hermit Grotto
Festival Plaza (all maps)
Menu Portraits

Bosses
Zettai Reido
Akamaru, the Hellborn
Sara
Juri
Juri-Sara
Kingin
Goldsilver
Swordsman of Darkness / Shiranui
Minor Bosses
Atramentous Alabaster
Ninigi
Manto
Akamaru, Aomaru & Kimaru


NPCs
NPCs 1
NPCs 2
NPCs 3
Hermits
Animals


No Random Battle:
7E1659:08
Walk through Walls:
DDFB-EFA9
BAF4-7700
BAF3-87D9
Lots of Money:
7E19D1:98
Getting dozens of levels after one fight:
7E1950:FF
7E1951:FF

Source: https://gamehacking.org/game/45122

I hope I can also get an unlimited money code. edit: got it

Tool of choice is exclusively bsnes-rawpalettes by Random Talking Bush for true colours.
Other viewers with true colours like vSNES (which uses ZSNES quicksaves) are not working.

I also use translation patch v.7.0 from Romhacking. I emptied the contents of the translation patch into the same directory as the patched game, then loaded the ROM/cardridge into the emulator and after a few self-checks from the game I had to press reset within the emulator.
Repeated that a few times and it finally showed the title screen. Finally, no more checks and the game starts and runs normally.

Maps are ripped with screenshots (deactivated bg1 or bg2 layers with tools - effect toggle) and since the emulator cuts off the top/bottom tiles, I'm also using the tile map viewer within the debugger options (auto-update, magenta background). Path for this is Tools-Debugger-S-PPU-TilemapViewer

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#2
NPCs, WIP
[Image: 3yOiLtE.png]

Test rip from Seaweed Village. Some NPCs with uneven front / back have second sideview sprites instead of being mirrored.
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Thanked by: Skyla Doragono
#3
Oooh. I love a good NPC rip.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#4
Quicksaves from start to finish:
https://mega.nz/file/0Zpl3Z4Q#5zR_x6H813...GnpRnLp6WE
11,6 MB

I've just finished the game and will now start ripping new sheets for it.
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#5
[Image: qTR11NM.png]
Complete NPC rip from Seaweed / Gold Dust / Gold Mine Village (except the old man in yellow and some dudes in the mine).
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#6
WIP, I'll also do the rest of the entrances.
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Thanked by: Skyla Doragono
#7
This is from the tile map viewer in bsnes-rawpalettes.
For most maps, they're already assembled if the map is small enough.
If it's a bigger map, you have to move in a certain way to have it shown assembled.
And then you have these weird quartered maps which you have to assemble manually.

Liquor Village is such a case, but it has these giant barrels which look really nice.
As far as I can see, most villages have unique aspects in their tileset despite being very similar in all other aspects.
The village tileset for TMZ is also one of the biggest I've ever seen, in case it's actually being all connected on a single tileset.

Throughout the 6 nations, it all looks very similar, with other games like Tales of Phantasia or Star Ocean having clearly distinct interiors for different towns.
These unique interiors also have way less assets which can be used, while TMZ is mostly interchangable, you can use every asset for every village room in the game.
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#8
The last gold mine section.
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Thanked by: Skyla Doragono, Ton
#9
This sheet seems to be awfully small, therefore I'll rip the rest of the firebear nation:
[Image: wU2uGkM.png]

Refs:
https://gamefaqs.gamespot.com/snes/58182...st-enemies

Btw these are not sprites but background objects.
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#10
Akamaru, Aomaru & Kimaru:
[Image: 47Jpztp.png]
The top row is background objects, the others are sprites.
Whenever Akamaru uses a special, the bg object is erased and a sprite animation is played.
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#11
Also known as Shiranui.

The sfx is a bunch of sprites, which explains the lag frames.
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Thanked by: Skyla Doragono
#12
Except the Akamaru trio, all bosses have been ripped.

There is also Manto in Crab-Crab Cavern, whose fight is currently inaccessible to me.

Quote:Chestnut Curio: Get from the Chestnuttery in Open Market (only on Sundays).
Shitty Shoes: Get from the Item shop in Splendid Village.
Crab Helmet: Get from the Crab Mini-Game in Turtle Shrine.
Bee Blade: Get from the Gold Medal Mini-Game in Flower Circle Town.
Mortar Armor: Get after participating in either New Year's Festival, Moon-Watching Festival or Flower Watching Festival.
https://gamefaqs.gamespot.com/snes/58182...ame-system

If you don't have these items, Manto won't show up. What makes it so difficult is that the armor is only obtainable on three certain festivals:

Quote:    New Years Festival (January 1-14th)
    Flower Watching Festival (April 1-12th)
    Moon Watching Festival (September 3-15th)
At one point I have to start a new game with certain dates to obtain the armor and fight the boss (or just wait until September).
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#13
Gathering some NPCs from Canine Nation. Common NPCs don't have names, btw.
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#14
These are looking amazing!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#15
Thanks, I also made screencaps for a vast part of the remaining npcs, but I haven't thrown them on the sheet yet.

Blue Lake Village misses the harbor map and Flower Circle Village is kinda messy.
There are also the 5 base towns for the shrines, Big Tiger Town and the two remaining villages in Takamagahara.
Edit: Head Mt. Village was also missing a map.
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Thanked by: Skyla Doragono, Ton


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