11-18-2024, 07:19 PM
(This post was last modified: 11-20-2024, 10:54 PM by Sonikku A.
Edit Reason: Image issues fixed
)
From Piglet's Big Game (GC, PS2), most of the files are stored in the PKD file, with the XMD seemingly being a paired header/file system for it as seen in hex
https://imgur.com/a/mCrGmbw
Years ago ALuigi made a quickbms script for it (seen here), though it has some issues
-The PKD has a folder system with many duplicates of files distributed per stage. The script can't make folders, so forced renames occur
-It seems to corrupt the DFF and BSP files, seen here with the RWAnalyze tool. Even the Renderware SDK can't load it
https://imgur.com/a/tnwy6eM
I want to be able to mod the game, though lack of being able to extract/repack assets hampers that. Same for corrupted DFFs
I can provide the XMD/PKD, though it's 200+ mb
https://mega.nz/folder/g3gVUSrB#lTZC10YJtyEM8V3XtSPUpw
Any ideas?
https://imgur.com/a/mCrGmbw
Years ago ALuigi made a quickbms script for it (seen here), though it has some issues
-The PKD has a folder system with many duplicates of files distributed per stage. The script can't make folders, so forced renames occur
-It seems to corrupt the DFF and BSP files, seen here with the RWAnalyze tool. Even the Renderware SDK can't load it
https://imgur.com/a/tnwy6eM
I want to be able to mod the game, though lack of being able to extract/repack assets hampers that. Same for corrupted DFFs
I can provide the XMD/PKD, though it's 200+ mb
https://mega.nz/folder/g3gVUSrB#lTZC10YJtyEM8V3XtSPUpw
Any ideas?