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Rejected Submissions
#1
Since my submissions were rejected, I will submit them on the forum.


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#2
I've never even seen most of these. What are the Diddy/Dixie ones from? Are they GBA sprites recolored to the SNES palette?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#3
(12-07-2024, 10:59 AM)Ton Wrote: I've never even seen most of these. What are the Diddy/Dixie ones from? Are they GBA sprites recolored to the SNES palette?

Yes.
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#4
(12-07-2024, 10:59 AM)Ton Wrote: I've never even seen most of these. What are the Diddy/Dixie ones from? Are they GBA sprites recolored to the SNES palette?

I had placed the body bases on Spriters-Resource. But they were rejected without notifying me.
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#5
Every rejection sends an email notifying you when and why they were rejected.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#6
(12-09-2024, 08:50 AM)Ton Wrote: Every rejection sends an email notifying you when and why they were rejected.

Exactly. I will send the body bases for the third time. If they are rejected without notifying me, I will let you know.


(12-09-2024, 08:50 AM)Ton Wrote: Every rejection sends an email notifying you when and why they were rejected.

I send 3 Body Bases today and they were already rejected without notifying me.
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#7
(12-09-2024, 08:50 AM)Ton Wrote: Every rejection sends an email notifying you when and why they were rejected.

I don't know what's going on. Because every time I submit it's being rejected without notifying me.
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#8
Talking to the admins about this.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#9
Another selection of sprites that was rejected in "The Spriters Resource" and send it here. These sprites are from "Lord Fredrik".


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#10
This sheet is too muddy, crowded, stiff, pillow shaded, and off model. 

I'd suggest limiting your color palette by a LOT. 

I played with it a smidge to make it more readable, but I gave up on reshading. I also sketched out a body that looks more proportional.

[Image: 3gIglOb.png]
Use as much or as little of this as you want.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#11
(12-18-2024, 12:17 PM)Ton Wrote: This sheet is too muddy, crowded, stiff, pillow shaded, and off model. 

I'd suggest limiting your color palette by a LOT. 

I played with it a smidge to make it more readable, but I gave up on reshading. I also sketched out a body that looks more proportional.

[Image: 3gIglOb.png]
Use as much or as little of this as you want.

I'll try another time. Can you put this image in normal size? Because I have a program that can duplicate the layer and draw on top of it.
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#12
If you shrink it by 50% twice, it'll be back to the regular pixel size.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#13
I bring 4 body bases here.


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#14
[Image: e3581b23fcf6221b6f98aef9a6842f18.png]

I've got a few suggestions on this guy. I did a redo to help illustrate some of my points.
  • You need to keep the outline's contrast consistent with each other. Blue has a dark outline, Orange has a middle ground, and white has no contrast between the colors chosen. 
  • The eyes are cute, but they don't reflect the character (I THINK, this is the penguin from Donkey Kong right?)
  • Flipping the foot like that works in some 8bit abstraction, but I think changing the perspective of the foot will give more depth to the piece.
  • Lastly, pic a light source direction and stick with it. Some of your sprite looks shading from top-right and other parts it feels more directly above.
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#15
(12-19-2024, 05:43 PM)Izzi Wrote: [Image: e3581b23fcf6221b6f98aef9a6842f18.png]

I've got a few suggestions on this guy. I did a redo to help illustrate some of my points.
  • You need to keep the outline's contrast consistent with each other. Blue has a dark outline, Orange has a middle ground, and white has no contrast between the colors chosen. 
  • The eyes are cute, but they don't reflect the character (I THINK, this is the penguin from Donkey Kong right?)
  • Flipping the foot like that works in some 8bit abstraction, but I think changing the perspective of the foot will give more depth to the piece.
  • Lastly, pic a light source direction and stick with it. Some of your sprite looks shading from top-right and other parts it feels more directly above.

I don't know how to make sprites like you and Tom do. Unsure I make sprites in pieces. You and Ton exceeded my expectations. Surprise You can create the selection of Tucks, Fluffs, Waldoughs, Hootzes and Lemmington. Even Lord Fredrik.
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