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Breath of Fire 2 (SNES)
#1
https://www.spriters-resource.com/snes/breathfire2/

I'm playing on the vanilla version (U) [!]
Retranslated version by fans changes too much, which makes codes not work anymore.
Currently in the Queen's Body dungeon and playing through the game first.

Enemies
As many as possible, probably grouped by area

Bosses
Not sure how many, but we will see.

Misc.
NPCs
Tileset Animations
Sprite Objects / Animations
Battle Backgrounds

Maps (Interior) (for testing)
Gate
Hometown
Coursair
Capitan

World Map
Map with daytime palette
Tileset with all palettes inbetween day and night

Tool / Emulator
bsnes-rawpalettes with its sprite / tile / tilemap viewer by Random Talking Bush.
Source: https://www.vg-resource.com/thread-41182...#pid675404
Mirror 1: https://mega.nz/file/W1oFyaSZ#UclkXPCVQK...Eh1dKfp4qo
Mirror 2: https://mega.nz/file/4UI1jahC#nvkD66JNBB...REtBhtuqQc
Tutorial: https://www.vg-resource.com/thread-43257.html

Walk Through Walls (world map + water, regular maps) by nolberto82
F640-740E
F679-7D0A
F670-5FA3
The last row is for the three top cliff tiles over grass (world map).

Tons of money by Helder
7E504C:76
Increases my money from 7991 to 7.741.239, multiplier being around 968,8. Didn't test other amounts of money.
If you deactivate the code, the extra money vanishes and returns to its original amount.

Raises To Level 20 Or Above After Battle by lrdrokol
11AD-7DD4
Probably meant for the entire party, since Sten alone (Highfort) rises from around Lv. 15 to Lv. 68.

No Random Battle by Ugetab
7E12DC:00
Works everywhere.

Always Daytime by nolberto82
CB4E-84A2
0D4E-87D2
Works exclusively on the world map, activating only one of these always makes it night.
Additional info by the code maker:
Value from 0x00 to about 0x10 is overnight and about 0x60 to 0x7f is night. 0x3f-0x40 is midday.
This code changes it to always be 0x40.


Have all shamans by Ugetab
7E5695:FF
Not tested, but it's not wrong to have it. Eventually I will get all of them through gameplay.

Township Level by Ugetab
7E55C6:??
Haven't tried it, but maybe it comes in handy.

Code sources
gamehacking.org discord
https://gamehacking.org/game/42397

Quicksaves for bsnes-rawpalettes (BST)
https://mega.nz/file/IdxzVSjS#EkGzwQt99b...PsWNb_NJQI
120 quicksaves up until the Queen's Body dungeon.

Source: https://gamefaqs.gamespot.com/snes/56353.../faqs/5436

Township + NPCs:
Chose the carpenter guy from the regular house in Capitan, since he can cook for me.
Chose these NPCs for house 1-3:
Hekkeller (Hometown)
Leminton (Capitan)
Baretta (Windia)

After filling all 3 houses with npcs, go to the carpenter and tell him to expand the town (1000 Gold).
Leave Township, go back in and repeat this like 8 times. After that, you have 6 houses.
Chose these NPCs for house 4-6:
Barose (Great Tree)
Hanz (Hometown for a short time after getting Spar)
Daiye (Windia)

All of these NPCs except Barose are mechants, guide from here:
https://www.almarsguides.com/retro/walkt...residents/

Source: https://gamefaqs.gamespot.com/snes/56353.../faqs/5436

Source: https://gamefaqs.gamespot.com/snes/56353.../faqs/5436

Shaman Fusion FAQ
Fusion list, easier to look up.
https://gamefaqs.gamespot.com/snes/56353...faqs/13720
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#2
Test rip for Capitan:
[Image: XCKO7Jp.png]

NPCs have two frames for each direction, up and down use mirrored frames.
Maps are just small areas within an even bigger map before they start to repeat (at least town exteriors).
Also the tile map viewer shows more than in other games, pretty similar to Secret of Evermore.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
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