02-13-2009, 08:10 PM
(02-13-2009, 07:28 PM)A.J. Nitro Wrote: Oh man, someone should totally rip Mario, Luigi and Bowser.I haven't tried in battle yet, but it seems to load all of the overworld sprites into the data at once. I'll go see how it is for battles.
...but I haven't played the game (and won't until it's in English), so I can't verify if it's all of the sprites.
So, I'll leave the ripping up to you guys, since I'm currently busy getting stuff ready to upload to tSR, and getting those Prinny sprites organized for my next submission batch.
(EDIT: Yeah, battle sprites are rippable through savestates, too.
Enemies are stored at 4bpp linear, reverse-order, though.
Use this offset for the enemies' palettes: 4807624. They should be around there somewhere.)