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The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
Don't you need to edit them as well? Unless you disable the layers and such.
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I do it a special way. Cute
[Image: ra2mvm.png]
I LOVE BEING PURPLE!!!!
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Can you tell me exactly how? You can PM me, or I can do the opposite.
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Get me something.
[Image: ra2mvm.png]
I LOVE BEING PURPLE!!!!
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Looked to here; is very good!
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Whoever did the Goomba sheet needs to learn the difference between ripping and capturing, you'll have N-finity turning in his grave.
There's also a lot of repeated sprites that could be removed - it looks like a screen capture job, and not a very good one at that.

I'm guessing the Goomba ball is a separate sprite, not part of Bowser, and not something that the top of the screen should cut off. This needs to be ripped, not captured.

Still browsing through all the "complete" ones, most are pretty top-notch.

EDIT: Same problem with Kamek, his magic is overlapping him, it should be completely separate from him. The dust effects on the Goomba sheet also look like a separate sprite but alas are overlapping. Croshi ask how to rip instead of capturing, it'll greatly improve your sheets!

Looking forward to seeing how you improve.
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Well ripping is difficult on the DS right? Unless there's a tool that can get the job done right.
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There is. I'll try finding a decent tutorial I had, watch this space...

Edit: http://randomhoohaas.flyingomelette.com/...prites.htm

That may or may not help. It did for me though.
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Agreed, Goemar. We don't need every frame of interaction animation between the two objects. Just the animation frames.
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Is this one good Ton? if not, I can get another one.

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Anything you're happy with. I know you said you wanted something with Bowser. No rush, just a reminder.
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Yeah, but I already paased the part where Mario, Luigi and Bowser appear... and I forgot to get a save state :/
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Ah, well. No biggie. Just take a few and pick your favorite. Tongue
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Well, I like that one. I want to claim the boss Blooper Fountain. I won't stop ripping enemies though.
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