07-04-2010, 01:51 PM
/nitpickingdetails
Donkey Kong
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07-04-2010, 01:51 PM
/nitpickingdetails
07-04-2010, 02:00 PM
You guys done? if not, cn you give me a list of things, instead of one at a time?
07-04-2010, 02:49 PM
07-04-2010, 02:52 PM
Add abit more shading to the bottom area of his mouth
07-04-2010, 04:45 PM
im not sure what you mean, can you circle it?
it wont be done today, since im american, and by law i can play with explosives today
07-05-2010, 12:27 AM
Added another shade This isnt too many colors, is it?
07-05-2010, 12:31 AM
Personally I think that the Donkey Kong body is good, and you should focus on his fighting moves
07-05-2010, 12:32 AM
Much better. I still don't care for the palette too much yet.
07-05-2010, 12:35 AM
07-05-2010, 01:43 AM
Do you guys remember that we're gonna have to sprite all of this, and the more shades that you add to it, the harder it becomes to sprite (not to mention that the fur will be killer to do.)
Well, I don't really like the fur texture on DK...
It would also be easier to animate without it Mine is on the right It may just be me but I think it fits better with Mario and bowser(he have no more scales) Thanked by:
07-05-2010, 04:18 PM
that definitely needs more work, especially the shading, but goddamn i love you right now solink
07-05-2010, 05:17 PM
What he said.
Was the animating relistic stuff like what i made the reason we changed the sprite style? Thanked by: Ton
07-06-2010, 01:04 AM
Well that makes things much easier.
07-06-2010, 06:52 PM
If you keep the fur you need everything to have it's decals so yeah it's best without it.
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